blob: 6b59aae7dae520037a11ac1cbff7c87cab0b3bdc [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
struct S {
float f;
float af[5];
vec4 h4;
vec4 ah4[5];
};
vec4 globalVar;
S globalStruct;
void keepAlive_vh(inout float h) {
}
void keepAlive_vf(inout float f) {
}
void keepAlive_vi(inout int i) {
}
vec4 main() {
int i;
i = 0;
ivec4 i4;
i4 = ivec4(1, 2, 3, 4);
mat3 f3x3;
f3x3 = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
vec4 x;
x.w = 0.0;
x.yx = vec2(0.0);
int ai[1];
ai[0] = 0;
ivec4 ai4[1];
ai4[0] = ivec4(1, 2, 3, 4);
mat3 ah3x3[1];
ah3x3[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
vec4 af4[1];
af4[0].x = 0.0;
af4[0].ywxz = vec4(1.0);
S s;
s.f = 0.0;
s.af[1] = 0.0;
s.h4.zxy = vec3(9.0);
s.ah4[2].yw = vec2(5.0);
globalVar = vec4(0.0);
globalStruct.f = 0.0;
float l;
l = 0.0;
ai[0] += ai4[0].x;
s.f = 1.0;
s.af[0] = 2.0;
s.h4 = vec4(1.0);
s.ah4[0] = vec4(2.0);
keepAlive_vf(af4[0].x);
keepAlive_vh(ah3x3[0][0].x);
keepAlive_vi(i);
keepAlive_vi(i4.y);
keepAlive_vi(ai[0]);
keepAlive_vi(ai4[0].x);
keepAlive_vh(x.y);
keepAlive_vf(s.f);
keepAlive_vh(l);
keepAlive_vf(f3x3[0].x);
return colorGreen;
}