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// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
// [Work In Progress] Proof of principle of a text editor written with Skia & SkShaper.
// https://bugs.skia.org/9020
#include "include/core/SkCanvas.h"
#include "include/core/SkSurface.h"
#include "include/core/SkTime.h"
#include "tools/sk_app/Application.h"
#include "tools/sk_app/Window.h"
#include "experimental/editor/editor.h"
#include <memory>
static const char* key_name(sk_app::Window::Key k) {
switch (k) {
#define M(X) case sk_app::Window::Key::k ## X: return #X
M(NONE); M(LeftSoftKey); M(RightSoftKey); M(Home); M(Back); M(Send); M(End); M(0); M(1);
M(2); M(3); M(4); M(5); M(6); M(7); M(8); M(9); M(Star); M(Hash); M(Up); M(Down); M(Left);
M(Right); M(Tab); M(PageUp); M(PageDown); M(Delete); M(Escape); M(Shift); M(Ctrl);
M(Option); M(A); M(C); M(V); M(X); M(Y); M(Z); M(OK); M(VolUp); M(VolDown); M(Power);
M(Camera);
#undef M
default: return "?";
}
}
static SkString modifiers_desc(uint32_t m) {
SkString s;
#define M(X) if (m & sk_app::Window::k ## X ##_ModifierKey) { s.append(" {" #X "}"); }
M(Shift) M(Control) M(Option) M(Command) M(FirstPress)
#undef M
return s;
}
static void debug_on_char(SkUnichar c, uint32_t modifiers) {
SkString m = modifiers_desc(modifiers);
if ((unsigned)c < 0x100) {
SkDebugf("char: %c (0x%02X)%s\n", (char)(c & 0xFF), (unsigned)c, m.c_str());
} else {
SkDebugf("char: 0x%08X%s\n", (unsigned)c, m.c_str());
}
}
static void debug_on_key(sk_app::Window::Key key, sk_app::Window::InputState, uint32_t modifiers) {
SkDebugf("key: %s%s\n", key_name(key), modifiers_desc(modifiers).c_str());
}
static editor::Editor::Movement convert(sk_app::Window::Key key) {
switch (key) {
case sk_app::Window::Key::kLeft: return editor::Editor::Movement::kLeft;
case sk_app::Window::Key::kRight: return editor::Editor::Movement::kRight;
case sk_app::Window::Key::kUp: return editor::Editor::Movement::kUp;
case sk_app::Window::Key::kDown: return editor::Editor::Movement::kDown;
case sk_app::Window::Key::kHome: return editor::Editor::Movement::kHome;
case sk_app::Window::Key::kEnd: return editor::Editor::Movement::kEnd;
default: return editor::Editor::Movement::kNowhere;
}
}
namespace {
struct Timer {
double fTime;
const char* fDesc;
Timer(const char* desc = "") : fTime(SkTime::GetNSecs()), fDesc(desc) {}
~Timer() { SkDebugf("%s: %5d μs\n", fDesc, (int)((SkTime::GetNSecs() - fTime) * 1e-3)); }
};
struct EditorLayer : public sk_app::Window::Layer {
sk_app::Window* fParent = nullptr;
editor::Editor fEditor;
editor::Editor::TextPosition fTextPos{0, 0};
editor::Editor::TextPosition fMarkPos;
int fPos = 0; // window pixel position in file
int fWidth = 0; // window width
int fHeight = 0; // window height
bool fShiftDown = false;
EditorLayer() {
fEditor.setFont(SkFont(nullptr, 24));
}
void loadFile(const char* path) {
if (sk_sp<SkData> data = SkData::MakeFromFileName(path)) {
fEditor.setText((const char*)data->data(), data->size());
}
}
void onPaint(SkSurface* surface) override {
Timer timer("painting");
SkCanvas* canvas = surface->getCanvas();
SkAutoCanvasRestore acr(canvas, true);
canvas->clipRect({0, 0, (float)fWidth, (float)fHeight});
canvas->translate(0, -(float)fPos);
editor::Editor::PaintOpts options;
options.fCursor = fTextPos;
options.fBackgroundColor = SkColor4f{0.8f, 0.8f, 0.8f, 1};
if (fMarkPos != editor::Editor::TextPosition()) {
options.fSelectionBegin = fMarkPos;
options.fSelectionEnd = fTextPos;
}
fEditor.paint(canvas, options);
}
void onResize(int width, int height) override {
if (SkISize{fWidth, fHeight} != SkISize{width, height}) {
fHeight = height;
if (width != fWidth) {
fWidth = width;
Timer timer("shaping");
fEditor.setWidth(fWidth);
}
this->inval();
}
}
void onAttach(sk_app::Window* w) override { fParent = w; }
bool scroll(int delta) {
int maxPos = std::max(0, fEditor.getHeight() - fHeight / 2);
int newpos = std::max(0, std::min(fPos + delta, maxPos));
if (newpos != fPos) {
fPos = newpos;
this->inval();
}
return true;
}
void inval() { if (fParent) { fParent->inval(); } }
bool onMouseWheel(float delta, uint32_t modifiers) override {
this->scroll(-(int)(delta * fEditor.font().getSpacing()));
return true;
}
bool onMouse(int x, int y, sk_app::Window::InputState state, uint32_t modifiers) override {
if (sk_app::Window::kDown_InputState == state) {
y += fPos;
editor::Editor::TextPosition pos = fEditor.getPosition(SkIPoint{x, y});
SkDebugf("select: line:%d column:%d \n", pos.fParagraphIndex, pos.fTextByteIndex);
if (pos != editor::Editor::TextPosition()) {
fTextPos = pos;
this->inval();
}
}
return true;
}
bool onChar(SkUnichar c, uint32_t modifiers) override {
if (0 == (modifiers & (sk_app::Window::kControl_ModifierKey |
sk_app::Window::kOption_ModifierKey |
sk_app::Window::kCommand_ModifierKey))) {
if ((unsigned) c < 0x7F && (unsigned)c >= 0x20) {
char ch = (char)c;
fEditor.insert(fTextPos, &ch, 1);
SkDebugf("insert: %X'%c'\n", (unsigned)c, ch);
return this->moveCursor(editor::Editor::Movement::kRight);
}
}
debug_on_char(c, modifiers);
return false;
}
bool moveCursor(editor::Editor::Movement m, bool shift = false) {
if (shift != fShiftDown) {
fMarkPos = shift ? fTextPos : editor::Editor::TextPosition();
fShiftDown = shift;
}
fTextPos = fEditor.move(m, fTextPos);
this->inval();
return true;
}
bool onKey(sk_app::Window::Key key,
sk_app::Window::InputState state,
uint32_t modifiers) override {
if (state == sk_app::Window::kDown_InputState) {
switch (key) {
case sk_app::Window::Key::kPageDown:
return this->scroll(fHeight * 4 / 5);
case sk_app::Window::Key::kPageUp:
return this->scroll(-fHeight * 4 / 5);
case sk_app::Window::Key::kLeft:
case sk_app::Window::Key::kRight:
case sk_app::Window::Key::kUp:
case sk_app::Window::Key::kDown:
case sk_app::Window::Key::kHome:
case sk_app::Window::Key::kEnd:
return this->moveCursor(convert(key),
modifiers & sk_app::Window::kShift_ModifierKey);
case sk_app::Window::Key::kDelete:
if (fMarkPos != editor::Editor::TextPosition()) {
fTextPos = fEditor.remove(fMarkPos, fTextPos);
fMarkPos = editor::Editor::TextPosition();
} else {
fTextPos = fEditor.remove(fTextPos,
fEditor.move(editor::Editor::Movement::kRight,
fTextPos));
}
this->inval();
return true;
case sk_app::Window::Key::kBack:
if (fMarkPos != editor::Editor::TextPosition()) {
fTextPos = fEditor.remove(fMarkPos, fTextPos);
fMarkPos = editor::Editor::TextPosition();
} else {
fTextPos = fEditor.remove(fTextPos,
fEditor.move(editor::Editor::Movement::kLeft,
fTextPos));
}
this->inval();
return true;
default:
break;
}
debug_on_key(key, state, modifiers);
}
return true;
}
};
struct EditorApplication : public sk_app::Application {
std::unique_ptr<sk_app::Window> fWindow;
EditorLayer fLayer;
EditorApplication(const char* path, void* platformData)
: fWindow(sk_app::Window::CreateNativeWindow(platformData))
{
//sk_app::Window::BackendType backendType = sk_app::Window::kRaster_BackendType;
sk_app::Window::BackendType backendType = sk_app::Window::kNativeGL_BackendType;
fWindow->attach(backendType);
fLayer.inval();
fLayer.loadFile(path);
fWindow->pushLayer(&fLayer);
fWindow->show();
fLayer.onResize(fWindow->width(), fWindow->height());
}
~EditorApplication() override { fWindow->detach(); }
void onIdle() override {}
};
} // namespace
sk_app::Application* sk_app::Application::Create(int argc, char** argv, void* dat) {
return new EditorApplication(argc > 1 ? argv[1] : nullptr, dat);
}