|  | /* | 
|  | * Copyright 2012 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | // This test is specific to the GPU backend. | 
|  | #if SK_SUPPORT_GPU && !defined(SK_BUILD_FOR_ANDROID) | 
|  |  | 
|  | #include "GrContextFactory.h" | 
|  | #include "SkGpuDevice.h" | 
|  | #include "Test.h" | 
|  |  | 
|  | static const int X_SIZE = 12; | 
|  | static const int Y_SIZE = 12; | 
|  |  | 
|  | DEF_GPUTEST(ReadWriteAlpha, reporter, factory) { | 
|  | for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) { | 
|  | GrContextFactory::GLContextType glType = static_cast<GrContextFactory::GLContextType>(type); | 
|  | if (!GrContextFactory::IsRenderingGLContext(glType)) { | 
|  | continue; | 
|  | } | 
|  | GrContext* context = factory->get(glType); | 
|  | if (NULL == context) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | unsigned char textureData[X_SIZE][Y_SIZE]; | 
|  |  | 
|  | memset(textureData, 0, X_SIZE * Y_SIZE); | 
|  |  | 
|  | GrTextureDesc desc; | 
|  |  | 
|  | // let Skia know we will be using this texture as a render target | 
|  | desc.fFlags     = kRenderTarget_GrTextureFlagBit; | 
|  | // it is a single channel texture | 
|  | desc.fConfig    = kAlpha_8_GrPixelConfig; | 
|  | desc.fWidth     = X_SIZE; | 
|  | desc.fHeight    = Y_SIZE; | 
|  |  | 
|  | // We are initializing the texture with zeros here | 
|  | GrTexture* texture = context->createUncachedTexture(desc, textureData, 0); | 
|  | if (!texture) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | SkAutoUnref au(texture); | 
|  |  | 
|  | // create a distinctive texture | 
|  | for (int y = 0; y < Y_SIZE; ++y) { | 
|  | for (int x = 0; x < X_SIZE; ++x) { | 
|  | textureData[x][y] = x*Y_SIZE+y; | 
|  | } | 
|  | } | 
|  |  | 
|  | // upload the texture | 
|  | texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig, | 
|  | textureData, 0); | 
|  |  | 
|  | unsigned char readback[X_SIZE][Y_SIZE]; | 
|  |  | 
|  | // clear readback to something non-zero so we can detect readback failures | 
|  | memset(readback, 0x1, X_SIZE * Y_SIZE); | 
|  |  | 
|  | // read the texture back | 
|  | texture->readPixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig, | 
|  | readback, 0); | 
|  |  | 
|  | // make sure the original & read back versions match | 
|  | bool match = true; | 
|  |  | 
|  | for (int y = 0; y < Y_SIZE; ++y) { | 
|  | for (int x = 0; x < X_SIZE; ++x) { | 
|  | if (textureData[x][y] != readback[x][y]) { | 
|  | match = false; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | REPORTER_ASSERT(reporter, match); | 
|  |  | 
|  | // Now try writing on the single channel texture | 
|  | SkAutoTUnref<SkBaseDevice> device(new SkGpuDevice(context, texture->asRenderTarget())); | 
|  | SkCanvas canvas(device); | 
|  |  | 
|  | SkPaint paint; | 
|  |  | 
|  | const SkRect rect = SkRect::MakeLTRB(-10, -10, X_SIZE + 10, Y_SIZE + 10); | 
|  |  | 
|  | paint.setColor(SK_ColorWHITE); | 
|  |  | 
|  | canvas.drawRect(rect, paint); | 
|  |  | 
|  | texture->readPixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig, | 
|  | readback, 0); | 
|  |  | 
|  | match = true; | 
|  |  | 
|  | for (int y = 0; y < Y_SIZE; ++y) { | 
|  | for (int x = 0; x < X_SIZE; ++x) { | 
|  | if (0xFF != readback[x][y]) { | 
|  | match = false; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | REPORTER_ASSERT(reporter, match); | 
|  | } | 
|  | } | 
|  |  | 
|  | #endif |