blob: f3c9c634a0c9ee0df052ccb8f8d7d214f4e154c9 [file] [log] [blame]
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/GrSWMaskHelper.h"
#include "include/gpu/GrRecordingContext.h"
#include "src/core/SkMatrixProvider.h"
#include "src/gpu/GrCaps.h"
#include "src/gpu/GrProxyProvider.h"
#include "src/gpu/GrRecordingContextPriv.h"
#include "src/gpu/GrTextureProxy.h"
#include "src/gpu/SkGr.h"
#include "src/gpu/SurfaceContext.h"
#include "src/gpu/geometry/GrStyledShape.h"
/*
* Convert a boolean operation into a transfer mode code
*/
static SkBlendMode op_to_mode(SkRegion::Op op) {
static const SkBlendMode modeMap[] = {
SkBlendMode::kDstOut, // kDifference_Op
SkBlendMode::kModulate, // kIntersect_Op
SkBlendMode::kSrcOver, // kUnion_Op
SkBlendMode::kXor, // kXOR_Op
SkBlendMode::kClear, // kReverseDifference_Op
SkBlendMode::kSrc, // kReplace_Op
};
return modeMap[op];
}
static SkPaint get_paint(SkRegion::Op op, GrAA aa, uint8_t alpha) {
SkPaint paint;
paint.setBlendMode(op_to_mode(op));
paint.setAntiAlias(GrAA::kYes == aa);
// SkPaint's color is unpremul so this will produce alpha in every channel.
paint.setColor(SkColorSetARGB(alpha, 255, 255, 255));
return paint;
}
/**
* Draw a single rect element of the clip stack into the accumulation bitmap
*/
void GrSWMaskHelper::drawRect(const SkRect& rect, const SkMatrix& matrix, SkRegion::Op op, GrAA aa,
uint8_t alpha) {
SkMatrix translatedMatrix = matrix;
translatedMatrix.postTranslate(fTranslate.fX, fTranslate.fY);
SkSimpleMatrixProvider matrixProvider(translatedMatrix);
fDraw.fMatrixProvider = &matrixProvider;
fDraw.drawRect(rect, get_paint(op, aa, alpha));
}
void GrSWMaskHelper::drawRRect(const SkRRect& rrect, const SkMatrix& matrix, SkRegion::Op op,
GrAA aa, uint8_t alpha) {
SkMatrix translatedMatrix = matrix;
translatedMatrix.postTranslate(fTranslate.fX, fTranslate.fY);
SkSimpleMatrixProvider matrixProvider(translatedMatrix);
fDraw.fMatrixProvider = &matrixProvider;
fDraw.drawRRect(rrect, get_paint(op, aa, alpha));
}
/**
* Draw a single path element of the clip stack into the accumulation bitmap
*/
void GrSWMaskHelper::drawShape(const GrStyledShape& shape, const SkMatrix& matrix, SkRegion::Op op,
GrAA aa, uint8_t alpha) {
SkPaint paint = get_paint(op, aa, alpha);
paint.setPathEffect(shape.style().refPathEffect());
shape.style().strokeRec().applyToPaint(&paint);
SkMatrix translatedMatrix = matrix;
translatedMatrix.postTranslate(fTranslate.fX, fTranslate.fY);
SkSimpleMatrixProvider matrixProvider(translatedMatrix);
fDraw.fMatrixProvider = &matrixProvider;
SkPath path;
shape.asPath(&path);
if (SkRegion::kReplace_Op == op && 0xFF == alpha) {
SkASSERT(0xFF == paint.getAlpha());
fDraw.drawPathCoverage(path, paint);
} else {
fDraw.drawPath(path, paint);
}
}
void GrSWMaskHelper::drawShape(const GrShape& shape, const SkMatrix& matrix, SkRegion::Op op,
GrAA aa, uint8_t alpha) {
SkPaint paint = get_paint(op, aa, alpha);
SkMatrix translatedMatrix = matrix;
translatedMatrix.postTranslate(fTranslate.fX, fTranslate.fY);
SkSimpleMatrixProvider matrixProvider(translatedMatrix);
fDraw.fMatrixProvider = &matrixProvider;
if (shape.inverted()) {
if (shape.isEmpty() || shape.isLine() || shape.isPoint()) {
// These shapes are empty for simple fills, so when inverted, cover everything
fDraw.drawPaint(paint);
return;
}
// Else fall through to the draw method using asPath(), which will toggle fill type properly
} else if (shape.isEmpty() || shape.isLine() || shape.isPoint()) {
// Do nothing, these shapes do not cover any pixels for simple fills
return;
} else if (shape.isRect()) {
fDraw.drawRect(shape.rect(), paint);
return;
} else if (shape.isRRect()) {
fDraw.drawRRect(shape.rrect(), paint);
return;
}
// A complex, or inverse-filled shape, so go through drawPath.
SkPath path;
shape.asPath(&path);
if (SkRegion::kReplace_Op == op && 0xFF == alpha) {
SkASSERT(0xFF == paint.getAlpha());
fDraw.drawPathCoverage(path, paint);
} else {
fDraw.drawPath(path, paint);
}
}
bool GrSWMaskHelper::init(const SkIRect& resultBounds) {
// We will need to translate draws so the bound's UL corner is at the origin
fTranslate = {-SkIntToScalar(resultBounds.fLeft), -SkIntToScalar(resultBounds.fTop)};
SkIRect bounds = SkIRect::MakeWH(resultBounds.width(), resultBounds.height());
const SkImageInfo bmImageInfo = SkImageInfo::MakeA8(bounds.width(), bounds.height());
if (!fPixels->tryAlloc(bmImageInfo)) {
return false;
}
fPixels->erase(0);
fDraw.fDst = *fPixels;
fRasterClip.setRect(bounds);
fDraw.fRC = &fRasterClip;
return true;
}
GrSurfaceProxyView GrSWMaskHelper::toTextureView(GrRecordingContext* rContext, SkBackingFit fit) {
SkImageInfo ii = SkImageInfo::MakeA8(fPixels->width(), fPixels->height());
size_t rowBytes = fPixels->rowBytes();
SkBitmap bitmap;
SkAssertResult(bitmap.installPixels(ii, fPixels->detachPixels(), rowBytes,
[](void* addr, void* context) { sk_free(addr); },
nullptr));
bitmap.setImmutable();
return std::get<0>(GrMakeUncachedBitmapProxyView(rContext, bitmap, GrMipmapped::kNo, fit));
}