blob: 179db27c2650ec5630aa733f1567d7786a612bd4 [file] [log] [blame]
/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tests/Test.h"
#include "experimental/graphite/include/Context.h"
#include "experimental/graphite/src/ContextPriv.h"
#include "experimental/graphite/include/mtl/MtlTypes.h"
#include "experimental/graphite/src/Buffer.h"
#include "experimental/graphite/src/CommandBuffer.h"
#include "experimental/graphite/src/Gpu.h"
#include "experimental/graphite/src/RenderPipeline.h"
#include "experimental/graphite/src/ResourceProvider.h"
#include "experimental/graphite/src/Texture.h"
#if GRAPHITE_TEST_UTILS
// set to 1 if you want to do GPU capture of the commandBuffer
#define CAPTURE_COMMANDBUFFER 0
#endif
using namespace skgpu;
/*
* This is to test the various pieces of the CommandBuffer interface.
*/
DEF_GRAPHITE_TEST_FOR_CONTEXTS(CommandBufferTest, reporter, context) {
auto gpu = context->priv().gpu();
REPORTER_ASSERT(reporter, gpu);
#if GRAPHITE_TEST_UTILS && CAPTURE_COMMANDBUFFER
gpu->testingOnly_startCapture();
#endif
auto commandBuffer = gpu->resourceProvider()->createCommandBuffer();
SkISize textureSize = { 1024, 768 };
#ifdef SK_METAL
skgpu::mtl::TextureInfo mtlTextureInfo = {
1,
1,
70, // MTLPixelFormatRGBA8Unorm
0x0005, // MTLTextureUsageRenderTarget | MTLTextureUsageShaderRead
2, // MTLStorageModePrivate
};
TextureInfo textureInfo(mtlTextureInfo);
#else
TextureInfo textureInfo;
#endif
sk_sp<Texture> texture = gpu->resourceProvider()->findOrCreateTexture(textureSize,
textureInfo);
REPORTER_ASSERT(reporter, texture);
RenderPassDesc renderPassDesc = {};
renderPassDesc.fColorAttachment.fTexture = texture;
renderPassDesc.fColorAttachment.fLoadOp = LoadOp::kClear;
renderPassDesc.fColorAttachment.fStoreOp = StoreOp::kStore;
renderPassDesc.fClearColor = { 1, 0, 0, 1 };
commandBuffer->beginRenderPass(renderPassDesc);
RenderPipelineDesc pipelineDesc;
auto renderPipeline = gpu->resourceProvider()->findOrCreateRenderPipeline(pipelineDesc);
commandBuffer->setRenderPipeline(std::move(renderPipeline));
commandBuffer->draw(PrimitiveType::kTriangleStrip, 0, 4);
commandBuffer->endRenderPass();
sk_sp<Buffer> buffer = gpu->resourceProvider()->findOrCreateBuffer(1024*768*4,
BufferType::kXferGpuToCpu,
PrioritizeGpuReads::kNo);
REPORTER_ASSERT(reporter, buffer);
SkIRect srcRect = { 0, 0, 1024, 768 };
size_t rowBytes = 1024*4;
commandBuffer->copyTextureToBuffer(texture, srcRect, buffer, 0, rowBytes);
bool result = gpu->submit(commandBuffer);
REPORTER_ASSERT(reporter, result);
gpu->checkForFinishedWork(skgpu::SyncToCpu::kYes);
uint32_t* pixels = (uint32_t*)(buffer->map());
REPORTER_ASSERT(reporter, pixels[0] == 0xffff0000);
#if GRAPHITE_TEST_UTILS && CAPTURE_COMMANDBUFFER
gpu->testingOnly_endCapture();
#endif
}