| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_MtlCommandBuffer_DEFINED |
| #define skgpu_MtlCommandBuffer_DEFINED |
| |
| #include "experimental/graphite/src/CommandBuffer.h" |
| #include "experimental/graphite/src/GpuWorkSubmission.h" |
| |
| #include <memory> |
| |
| #include "include/core/SkTypes.h" |
| #include "include/ports/SkCFObject.h" |
| |
| #import <Metal/Metal.h> |
| |
| namespace skgpu::mtl { |
| class BlitCommandEncoder; |
| class Gpu; |
| class RenderCommandEncoder; |
| |
| class CommandBuffer final : public skgpu::CommandBuffer { |
| public: |
| static sk_sp<CommandBuffer> Make(const Gpu*); |
| ~CommandBuffer() override; |
| |
| bool isFinished() { |
| return (*fCommandBuffer).status == MTLCommandBufferStatusCompleted || |
| (*fCommandBuffer).status == MTLCommandBufferStatusError; |
| |
| } |
| void waitUntilFinished() { |
| // TODO: it's not clear what do to if status is Enqueued. Commit and then wait? |
| if ((*fCommandBuffer).status == MTLCommandBufferStatusCommitted) { |
| [(*fCommandBuffer) waitUntilCompleted]; |
| } |
| } |
| bool commit(); |
| |
| private: |
| CommandBuffer(sk_cfp<id<MTLCommandBuffer>> cmdBuffer, const Gpu* gpu); |
| |
| void onBeginRenderPass(const RenderPassDesc&) override; |
| void endRenderPass() override; |
| |
| void onSetRenderPipeline(sk_sp<skgpu::RenderPipeline>&) override; |
| |
| void onDraw(PrimitiveType type, unsigned int vertexStart, unsigned int vertexCount) override; |
| |
| void onCopyTextureToBuffer(sk_sp<skgpu::Texture>, |
| SkIRect srcRect, |
| sk_sp<skgpu::Buffer>, |
| size_t bufferOffset, |
| size_t bufferRowBytes) override; |
| |
| |
| BlitCommandEncoder* getBlitCommandEncoder(); |
| void endBlitCommandEncoder(); |
| |
| sk_cfp<id<MTLCommandBuffer>> fCommandBuffer; |
| sk_sp<RenderCommandEncoder> fActiveRenderCommandEncoder; |
| sk_sp<BlitCommandEncoder> fActiveBlitCommandEncoder; |
| |
| const Gpu* fGpu; |
| }; |
| |
| } // namespace skgpu::mtl |
| |
| #endif // skgpu_MtlCommandBuffer_DEFINED |