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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/gpu/GrDirectContext.h"
#include "include/core/SkDeferredDisplayList.h"
#include "include/core/SkTraceMemoryDump.h"
#include "include/gpu/GrBackendSemaphore.h"
#include "include/private/SkImageInfoPriv.h"
#include "src/core/SkMipmap.h"
#include "src/core/SkTaskGroup.h"
#include "src/gpu/GrClientMappedBufferManager.h"
#include "src/gpu/GrContextPriv.h"
#include "src/gpu/GrDrawingManager.h"
#include "src/gpu/GrGpu.h"
#include "src/gpu/GrImageContextPriv.h"
#include "src/gpu/GrMemoryPool.h"
#include "src/gpu/GrPathRendererChain.h"
#include "src/gpu/GrProxyProvider.h"
#include "src/gpu/GrRenderTargetProxy.h"
#include "src/gpu/GrResourceCache.h"
#include "src/gpu/GrResourceProvider.h"
#include "src/gpu/GrSemaphore.h"
#include "src/gpu/GrSoftwarePathRenderer.h"
#include "src/gpu/GrThreadSafeCache.h"
#include "src/gpu/GrTracing.h"
#include "src/gpu/SkGr.h"
#include "src/gpu/ccpr/GrCoverageCountingPathRenderer.h"
#include "src/gpu/effects/GrSkSLFP.h"
#include "src/gpu/text/GrSDFTOptions.h"
#include "src/gpu/text/GrStrikeCache.h"
#include "src/gpu/text/GrTextBlobCache.h"
#include "src/image/SkImage_GpuBase.h"
#include "src/image/SkSurface_Gpu.h"
#include <atomic>
#include <memory>
GrContext::GrContext(sk_sp<GrContextThreadSafeProxy> proxy) : INHERITED(std::move(proxy)) { }
GrContext::~GrContext() = default;
bool GrContext::updateBackendTexture(const GrBackendTexture& backendTexture,
const SkColor4f& color,
GrGpuFinishedProc finishedProc,
GrGpuFinishedContext finishedContext) {
sk_sp<GrRefCntedCallback> finishedCallback;
if (finishedProc) {
finishedCallback.reset(new GrRefCntedCallback(finishedProc, finishedContext));
}
if (!this->asDirectContext()) {
return false;
}
if (this->abandoned()) {
return false;
}
GrGpu::BackendTextureData data(color);
return fGpu->updateBackendTexture(backendTexture, std::move(finishedCallback), &data);
}
bool GrContext::updateBackendTexture(const GrBackendTexture& backendTexture,
SkColorType skColorType,
const SkColor4f& color,
GrGpuFinishedProc finishedProc,
GrGpuFinishedContext finishedContext) {
sk_sp<GrRefCntedCallback> finishedCallback;
if (finishedProc) {
finishedCallback.reset(new GrRefCntedCallback(finishedProc, finishedContext));
}
if (!this->asDirectContext()) {
return false;
}
if (this->abandoned()) {
return false;
}
GrBackendFormat format = backendTexture.getBackendFormat();
GrColorType grColorType = SkColorTypeAndFormatToGrColorType(this->caps(), skColorType, format);
if (!this->caps()->areColorTypeAndFormatCompatible(grColorType, format)) {
return false;
}
GrSwizzle swizzle = this->caps()->getWriteSwizzle(format, grColorType);
GrGpu::BackendTextureData data(swizzle.applyTo(color));
return fGpu->updateBackendTexture(backendTexture, std::move(finishedCallback), &data);
}
bool GrContext::updateBackendTexture(const GrBackendTexture& backendTexture,
const SkPixmap srcData[],
int numLevels,
GrGpuFinishedProc finishedProc,
GrGpuFinishedContext finishedContext) {
sk_sp<GrRefCntedCallback> finishedCallback;
if (finishedProc) {
finishedCallback.reset(new GrRefCntedCallback(finishedProc, finishedContext));
}
if (!this->asDirectContext()) {
return false;
}
if (this->abandoned()) {
return false;
}
if (!srcData || numLevels <= 0) {
return false;
}
int numExpectedLevels = 1;
if (backendTexture.hasMipmaps()) {
numExpectedLevels = SkMipmap::ComputeLevelCount(backendTexture.width(),
backendTexture.height()) + 1;
}
if (numLevels != numExpectedLevels) {
return false;
}
GrGpu::BackendTextureData data(srcData);
return fGpu->updateBackendTexture(backendTexture, std::move(finishedCallback), &data);
}
//////////////////////////////////////////////////////////////////////////////
static GrBackendTexture create_and_update_compressed_backend_texture(
GrDirectContext* context,
SkISize dimensions,
const GrBackendFormat& backendFormat,
GrMipmapped mipMapped,
GrProtected isProtected,
sk_sp<GrRefCntedCallback> finishedCallback,
const GrGpu::BackendTextureData* data) {
GrGpu* gpu = context->priv().getGpu();
GrBackendTexture beTex = gpu->createCompressedBackendTexture(dimensions, backendFormat,
mipMapped, isProtected);
if (!beTex.isValid()) {
return {};
}
if (!context->priv().getGpu()->updateCompressedBackendTexture(
beTex, std::move(finishedCallback), data)) {
context->deleteBackendTexture(beTex);
return {};
}
return beTex;
}
GrBackendTexture GrContext::createCompressedBackendTexture(int width, int height,
const GrBackendFormat& backendFormat,
const SkColor4f& color,
GrMipmapped mipMapped,
GrProtected isProtected,
GrGpuFinishedProc finishedProc,
GrGpuFinishedContext finishedContext) {
TRACE_EVENT0("skia.gpu", TRACE_FUNC);
sk_sp<GrRefCntedCallback> finishedCallback;
if (finishedProc) {
finishedCallback.reset(new GrRefCntedCallback(finishedProc, finishedContext));
}
if (!this->asDirectContext()) {
return {};
}
if (this->abandoned()) {
return {};
}
GrGpu::BackendTextureData data(color);
return create_and_update_compressed_backend_texture(this->asDirectContext(), {width, height},
backendFormat, mipMapped, isProtected,
std::move(finishedCallback), &data);
}
GrBackendTexture GrContext::createCompressedBackendTexture(int width, int height,
SkImage::CompressionType compression,
const SkColor4f& color,
GrMipmapped mipMapped,
GrProtected isProtected,
GrGpuFinishedProc finishedProc,
GrGpuFinishedContext finishedContext) {
TRACE_EVENT0("skia.gpu", TRACE_FUNC);
GrBackendFormat format = this->compressedBackendFormat(compression);
return this->createCompressedBackendTexture(width, height, format, color,
mipMapped, isProtected, finishedProc,
finishedContext);
}
GrBackendTexture GrContext::createCompressedBackendTexture(int width, int height,
const GrBackendFormat& backendFormat,
const void* compressedData,
size_t dataSize,
GrMipmapped mipMapped,
GrProtected isProtected,
GrGpuFinishedProc finishedProc,
GrGpuFinishedContext finishedContext) {
TRACE_EVENT0("skia.gpu", TRACE_FUNC);
sk_sp<GrRefCntedCallback> finishedCallback;
if (finishedProc) {
finishedCallback.reset(new GrRefCntedCallback(finishedProc, finishedContext));
}
if (!this->asDirectContext()) {
return {};
}
if (this->abandoned()) {
return {};
}
GrGpu::BackendTextureData data(compressedData, dataSize);
return create_and_update_compressed_backend_texture(this->asDirectContext(), {width, height},
backendFormat, mipMapped, isProtected,
std::move(finishedCallback), &data);
}
GrBackendTexture GrContext::createCompressedBackendTexture(int width, int height,
SkImage::CompressionType compression,
const void* data, size_t dataSize,
GrMipmapped mipMapped,
GrProtected isProtected,
GrGpuFinishedProc finishedProc,
GrGpuFinishedContext finishedContext) {
TRACE_EVENT0("skia.gpu", TRACE_FUNC);
GrBackendFormat format = this->compressedBackendFormat(compression);
return this->createCompressedBackendTexture(width, height, format, data, dataSize, mipMapped,
isProtected, finishedProc, finishedContext);
}
bool GrContext::setBackendTextureState(const GrBackendTexture& backendTexture,
const GrBackendSurfaceMutableState& state,
GrBackendSurfaceMutableState* previousState,
GrGpuFinishedProc finishedProc,
GrGpuFinishedContext finishedContext) {
sk_sp<GrRefCntedCallback> callback;
if (finishedProc) {
callback.reset(new GrRefCntedCallback(finishedProc, finishedContext));
}
if (!this->asDirectContext()) {
return false;
}
if (this->abandoned()) {
return false;
}
return fGpu->setBackendTextureState(backendTexture, state, previousState, std::move(callback));
}
bool GrContext::updateCompressedBackendTexture(const GrBackendTexture& backendTexture,
const SkColor4f& color,
GrGpuFinishedProc finishedProc,
GrGpuFinishedContext finishedContext) {
sk_sp<GrRefCntedCallback> finishedCallback;
if (finishedProc) {
finishedCallback.reset(new GrRefCntedCallback(finishedProc, finishedContext));
}
if (!this->asDirectContext()) {
return false;
}
if (this->abandoned()) {
return false;
}
GrGpu::BackendTextureData data(color);
return fGpu->updateCompressedBackendTexture(backendTexture, std::move(finishedCallback), &data);
}
bool GrContext::updateCompressedBackendTexture(const GrBackendTexture& backendTexture,
const void* compressedData,
size_t dataSize,
GrGpuFinishedProc finishedProc,
GrGpuFinishedContext finishedContext) {
sk_sp<GrRefCntedCallback> finishedCallback;
if (finishedProc) {
finishedCallback.reset(new GrRefCntedCallback(finishedProc, finishedContext));
}
if (!this->asDirectContext()) {
return false;
}
if (this->abandoned()) {
return false;
}
if (!compressedData) {
return false;
}
GrGpu::BackendTextureData data(compressedData, dataSize);
return fGpu->updateCompressedBackendTexture(backendTexture, std::move(finishedCallback), &data);
}
//////////////////////////////////////////////////////////////////////////////
bool GrContext::setBackendRenderTargetState(const GrBackendRenderTarget& backendRenderTarget,
const GrBackendSurfaceMutableState& state,
GrBackendSurfaceMutableState* previousState,
GrGpuFinishedProc finishedProc,
GrGpuFinishedContext finishedContext) {
sk_sp<GrRefCntedCallback> callback;
if (finishedProc) {
callback.reset(new GrRefCntedCallback(finishedProc, finishedContext));
}
if (!this->asDirectContext()) {
return false;
}
if (this->abandoned()) {
return false;
}
return fGpu->setBackendRenderTargetState(backendRenderTarget, state, previousState,
std::move(callback));
}
void GrContext::deleteBackendTexture(GrBackendTexture backendTex) {
TRACE_EVENT0("skia.gpu", TRACE_FUNC);
// For the Vulkan backend we still must destroy the backend texture when the context is
// abandoned.
if ((this->abandoned() && this->backend() != GrBackendApi::kVulkan) || !backendTex.isValid()) {
return;
}
fGpu->deleteBackendTexture(backendTex);
}
//////////////////////////////////////////////////////////////////////////////
bool GrContext::precompileShader(const SkData& key, const SkData& data) {
return fGpu->precompileShader(key, data);
}
#ifdef SK_ENABLE_DUMP_GPU
#include "include/core/SkString.h"
#include "src/utils/SkJSONWriter.h"
SkString GrContext::dump() const {
SkDynamicMemoryWStream stream;
SkJSONWriter writer(&stream, SkJSONWriter::Mode::kPretty);
writer.beginObject();
writer.appendString("backend", GrBackendApiToStr(this->backend()));
writer.appendName("caps");
this->caps()->dumpJSON(&writer);
writer.appendName("gpu");
this->fGpu->dumpJSON(&writer);
writer.appendName("context");
this->dumpJSON(&writer);
// Flush JSON to the memory stream
writer.endObject();
writer.flush();
// Null terminate the JSON data in the memory stream
stream.write8(0);
// Allocate a string big enough to hold all the data, then copy out of the stream
SkString result(stream.bytesWritten());
stream.copyToAndReset(result.writable_str());
return result;
}
#endif