| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _11_colorGreen : packoffset(c0); |
| float4 _11_colorRed : packoffset(c1); |
| float _11_unknownInput : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| bool check_bf2f2f2f3i2i2f2f2f4i2b4f2f2f2b2b2b3(float2 _37, float2 _38, float2 _39, float3 _40, int2 _41, int2 _42, float2 _43, float2 _44, float4 _45, int2 _46, bool4 _47, float2 _48, float2 _49, float2 _50, bool2 _51, bool2 _52, bool3 _53) |
| { |
| return ((((((((((((((((_37.x + _38.x) + _39.x) + _40.x) + float(_41.x)) + float(_42.x)) + _43.x) + _44.x) + _45.x) + float(_46.x)) + float(_47.x)) + _48.x) + _49.x) + _50.x) + float(_51.x)) + float(_52.x)) + float(_53.x)) == 17.0f; |
| } |
| |
| float4 main(float2 _116) |
| { |
| float2 v1 = 1.0f.xx; |
| float2 v2 = float2(1.0f, 2.0f); |
| float2 v3 = 1.0f.xx; |
| float3 v4 = 1.0f.xxx; |
| int2 v5 = int2(1, 1); |
| int2 v6 = int2(1, 2); |
| float2 v7 = float2(1.0f, 2.0f); |
| float2 _136 = float2(float(1), float(1)); |
| float2 v8 = _136; |
| float4 _144 = float4(float(1), _11_unknownInput, 3.0f, 4.0f); |
| float4 v9 = _144; |
| int2 _148 = int2(3, int(1.0f)); |
| int2 v10 = _148; |
| bool4 v11 = bool4(true, false, true, false); |
| float2 v12 = float2(1.0f, 0.0f); |
| float2 v13 = 0.0f.xx; |
| float2 v14 = 0.0f.xx; |
| bool2 v15 = bool2(true, true); |
| bool2 v16 = bool2(true, true); |
| bool3 v17 = bool3(true, true, true); |
| float2 _162 = 1.0f.xx; |
| float2 _163 = float2(1.0f, 2.0f); |
| float2 _164 = 1.0f.xx; |
| float3 _165 = 1.0f.xxx; |
| int2 _166 = int2(1, 1); |
| int2 _167 = int2(1, 2); |
| float2 _168 = float2(1.0f, 2.0f); |
| float2 _169 = _136; |
| float4 _170 = _144; |
| int2 _171 = _148; |
| bool4 _172 = bool4(true, false, true, false); |
| float2 _173 = float2(1.0f, 0.0f); |
| float2 _174 = 0.0f.xx; |
| float2 _175 = 0.0f.xx; |
| bool2 _176 = bool2(true, true); |
| bool2 _177 = bool2(true, true); |
| bool3 _178 = bool3(true, true, true); |
| float4 _180 = 0.0f.xxxx; |
| if (check_bf2f2f2f3i2i2f2f2f4i2b4f2f2f2b2b2b3(_162, _163, _164, _165, _166, _167, _168, _169, _170, _171, _172, _173, _174, _175, _176, _177, _178)) |
| { |
| _180 = _11_colorGreen; |
| } |
| else |
| { |
| _180 = _11_colorRed; |
| } |
| return _180; |
| } |
| |
| void frag_main() |
| { |
| float2 _21 = 0.0f.xx; |
| sk_FragColor = main(_21); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |