blob: 292dd405f5e592424ecdb53d98b66fde54dc284e [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
float userfunc_ff(float v) {
return v + 1.0;
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float b = 2.0;
float c = 3.0;
b = 2.0;
b = c + 77.0;
b = sin(c + 77.0);
userfunc_ff(c + 77.0);
b = userfunc_ff(c + 77.0);
b = (b = cos(c));
for (int x = 0;x < 1; ++x) {
continue;
}
float d = c;
b = 3.0;
d++;
_out.sk_FragColor = half4(half(b == 2.0), half(b == 3.0), half(d == 5.0), half(d == 4.0));
return _out;
}