out vec4 sk_FragColor; | |
float userfunc_ff(float v) { | |
return v + 1.0; | |
} | |
vec4 main() { | |
float b = 2.0; | |
float c = 3.0; | |
b = 2.0; | |
b = c + 77.0; | |
b = sin(c + 77.0); | |
userfunc_ff(c + 77.0); | |
b = userfunc_ff(c + 77.0); | |
b = (b = cos(c)); | |
for (int x = 0;x < 1; ++x) { | |
continue; | |
} | |
float d = c; | |
b = 3.0; | |
d++; | |
return vec4(float(b == 2.0), float(b == 3.0), float(d == 5.0), float(d == 4.0)); | |
} |