| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| struct testBlock { |
| half x; |
| char pad0[2]; |
| int w; |
| char pad1[8]; |
| array<half, 2> y; |
| char pad2[28]; |
| half3x3 z; |
| }; |
| struct Globals { |
| constant testBlock* _anonInterface0; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant testBlock& _anonInterface0 [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Globals _globals{&_anonInterface0}; |
| (void)_globals; |
| Outputs _out; |
| (void)_out; |
| _out.sk_FragColor = half4(_globals._anonInterface0->x, _globals._anonInterface0->y[0], _globals._anonInterface0->y[1], 0.0h); |
| return _out; |
| } |