blob: d2fc449f609b89c50bfe1cb26968ceba78e9ab57 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
array<float, 5> testArray;
half4 colorGreen;
half4 colorRed;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
for (int index = 0;index < 5; ++index) {
if (_uniforms.testArray[index] != float(index + 1)) {
_out.sk_FragColor = _uniforms.colorRed;
return _out;
}
}
_out.sk_FragColor = _uniforms.colorGreen;
return _out;
}