blob: b79e83d57713acc3adc88a8737deed030ea1c5fc [file] [log] [blame]
Texture2D<float4> s : register(t0, space0);
SamplerState _s_sampler : register(s0, space0);
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
void frag_main()
{
float4 _19 = s.SampleBias(_s_sampler, 0.0f.xx, -0.4749999940395355224609375f);
float4 a = _19;
float4 _26 = s.SampleBias(_s_sampler, 0.0f.xxx.xy / 0.0f.xxx.z, -0.4749999940395355224609375f);
float4 b = _26;
sk_FragColor = float4(_19.xy, _26.xy);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}