blob: a5119ac9aca943bfd878928fe0ee7116f47fd807 [file] [log] [blame]
out vec4 sk_FragColor;
layout (binding = 0) uniform sampler2D tex;
void main() {
vec4 a = texture(tex, vec2(0.0));
vec4 b = textureProj(tex, vec3(0.0));
sk_FragColor = vec4(a.xy, b.zw);
}