| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_colorGreen : packoffset(c0); |
| float4 _10_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| bool ok = true; |
| bool _41 = false; |
| if (true) |
| { |
| _41 = (_10_colorGreen.y == 1.0f) ? true : false; |
| } |
| else |
| { |
| _41 = false; |
| } |
| ok = _41; |
| bool _49 = false; |
| if (_41) |
| { |
| _49 = (_10_colorGreen.x == 1.0f) ? false : true; |
| } |
| else |
| { |
| _49 = false; |
| } |
| ok = _49; |
| float4 _50 = 0.0f.xxxx; |
| if (_49) |
| { |
| _50 = _10_colorGreen; |
| } |
| else |
| { |
| _50 = _10_colorRed; |
| } |
| return _50; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |