blob: 5823c9730d86dc5ba24f3d3c9ce98e718c3fd1f1 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half unknownInput;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
int i = int(_uniforms.unknownInput);
int4 i4 = int4(i);
i4 = int4(int2(i), 0, 1);
i4 = int4(0, i, 1, 0);
i4 = int4(0, i, 0, i);
_out.sk_FragColor = half4(i4);
return _out;
}