| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| half unknownInput; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| int i = int(_uniforms.unknownInput); |
| int4 i4 = int4(i); |
| i4 = int4(int2(i), 0, 1); |
| i4 = int4(0, i, 1, 0); |
| i4 = int4(0, i, 0, i); |
| _out.sk_FragColor = half4(i4); |
| return _out; |
| } |