| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float _10_unknownInput : packoffset(c0); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| int _33 = int(_10_unknownInput); |
| int i = _33; |
| int4 i4 = _33.xxxx; |
| i4 = int4(_33.xx, 0, 1); |
| i4 = int4(0, _33, 1, 0); |
| int4 _45 = int4(0, _33, 0, _33); |
| i4 = _45; |
| return float4(float(0), float(_45.y), float(_45.z), float(_45.w)); |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |