| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| half unknownInput; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| bool b = bool(_uniforms.unknownInput); |
| bool4 b4 = bool4(b); |
| b4 = bool4(bool2(b), false, true); |
| b4 = bool4(false, b, true, false); |
| b4 = bool4(false, b, false, b); |
| _out.sk_FragColor = half4(b4); |
| return _out; |
| } |