| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| half unknownInput; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| half4 h4 = half4(_uniforms.unknownInput); |
| h4 = half4(half2(_uniforms.unknownInput), 0.0h, 1.0h); |
| h4 = half4(0.0h, _uniforms.unknownInput, 1.0h, 0.0h); |
| h4 = half4(0.0h, _uniforms.unknownInput, 0.0h, _uniforms.unknownInput); |
| _out.sk_FragColor = h4; |
| return _out; |
| } |