| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| half4 colorRed; |
| half4 colorGreen; |
| half4 testInputs; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| half fn_hh4(half4 v) { |
| for (int x = 1;x <= 2; ++x) { |
| return v.x; |
| } |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| half4 v = _uniforms.testInputs; |
| v = half4(0.0h, v.zyx); |
| v = half4(0.0h, 0.0h, v.xw); |
| v = half4(1.0h, 1.0h, v.wx); |
| v = half4(v.zy, 1.0h, 1.0h); |
| v = half4(v.xx, 1.0h, 1.0h); |
| v = v.wzwz; |
| v = half3(fn_hh4(v), 123.0h, 456.0h).yyzz; |
| v = half3(fn_hh4(v), 123.0h, 456.0h).yyzz; |
| v = half4(123.0h, 456.0h, 456.0h, fn_hh4(v)); |
| v = half4(123.0h, 456.0h, 456.0h, fn_hh4(v)); |
| v = half3(fn_hh4(v), 123.0h, 456.0h).yxxz; |
| v = half3(fn_hh4(v), 123.0h, 456.0h).yxxz; |
| v = half4(1.0h, 1.0h, 2.0h, 3.0h); |
| v = half4(_uniforms.colorRed.xyz, 1.0h); |
| v = half4(_uniforms.colorRed.x, 1.0h, _uniforms.colorRed.yz); |
| v.wzyx = v; |
| v.xw = v.yz; |
| v.zyx = half3(v.ww, 1.0h); |
| _out.sk_FragColor = all(v == half4(1.0h)) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |