| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _11_colorRed : packoffset(c0); |
| float4 _11_colorGreen : packoffset(c1); |
| float4 _11_testInputs : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float fn_hh4(float4 _26) |
| { |
| for (int x = 1; x <= 2; x++) |
| { |
| return _26.x; |
| } |
| } |
| |
| float4 main(float2 _45) |
| { |
| float4 v = _11_testInputs; |
| float4 _56 = float4(0.0f, _11_testInputs.zyx); |
| v = _56; |
| float4 _60 = float4(0.0f, 0.0f, _56.xw); |
| v = _60; |
| float4 _65 = float4(1.0f, 1.0f, _60.wx); |
| v = _65; |
| float4 _69 = float4(_65.zy, 1.0f, 1.0f); |
| v = _69; |
| float4 _73 = float4(_69.xx, 1.0f, 1.0f); |
| v = _73; |
| float4 _74 = _73.wzwz; |
| v = _74; |
| float4 _75 = _74; |
| float4 _80 = float3(fn_hh4(_75), 123.0f, 456.0f).yyzz; |
| v = _80; |
| float4 _81 = _80; |
| float4 _84 = float3(fn_hh4(_81), 123.0f, 456.0f).yyzz; |
| v = _84; |
| float4 _85 = _84; |
| float4 _87 = float4(123.0f, 456.0f, 456.0f, fn_hh4(_85)); |
| v = _87; |
| float4 _88 = _87; |
| float4 _90 = float4(123.0f, 456.0f, 456.0f, fn_hh4(_88)); |
| v = _90; |
| float4 _91 = _90; |
| float4 _94 = float3(fn_hh4(_91), 123.0f, 456.0f).yxxz; |
| v = _94; |
| float4 _95 = _94; |
| v = float3(fn_hh4(_95), 123.0f, 456.0f).yxxz; |
| v = float4(1.0f, 1.0f, 2.0f, 3.0f); |
| v = float4(_11_colorRed.xyz, 1.0f); |
| float4 _118 = float4(_11_colorRed.x, 1.0f, _11_colorRed.yz); |
| v = _118; |
| float4 _119 = v; |
| float4 _120 = float4(_118.w, _118.z, _118.y, _118.x); |
| v = _120; |
| float2 _121 = _120.yz; |
| float4 _122 = v; |
| float4 _123 = float4(_121.x, _122.y, _122.z, _121.y); |
| v = _123; |
| float3 _127 = float3(_123.ww, 1.0f); |
| float4 _128 = v; |
| float4 _129 = float4(_127.z, _127.y, _127.x, _128.w); |
| v = _129; |
| float4 _134 = 0.0f.xxxx; |
| if (all(bool4(_129.x == 1.0f.xxxx.x, _129.y == 1.0f.xxxx.y, _129.z == 1.0f.xxxx.z, _129.w == 1.0f.xxxx.w))) |
| { |
| _134 = _11_colorGreen; |
| } |
| else |
| { |
| _134 = _11_colorRed; |
| } |
| return _134; |
| } |
| |
| void frag_main() |
| { |
| float2 _21 = 0.0f.xx; |
| sk_FragColor = main(_21); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |