| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| half4 testInputs; |
| half4 colorGreen; |
| half4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| half4 v = _uniforms.testInputs; |
| v = half4(v.x, 1.0h, 1.0h, 1.0h); |
| v = half4(v.xy, 1.0h, 1.0h); |
| v = half4(v.x, 1.0h, 1.0h, 1.0h); |
| v = half4(0.0h, v.y, 1.0h, 1.0h); |
| v = half4(v.xyz, 1.0h); |
| v = half4(v.xy, 1.0h, 1.0h); |
| v = half4(v.x, 0.0h, v.z, 1.0h); |
| v = half4(v.x, 1.0h, 0.0h, 1.0h); |
| v = half4(1.0h, v.yz, 1.0h); |
| v = half4(0.0h, v.y, 1.0h, 1.0h); |
| v = half4(1.0h, 1.0h, v.z, 1.0h); |
| v = half4(v.xyz, 1.0h); |
| v = half4(v.xy, 0.0h, v.w); |
| v = half4(v.xy, 1.0h, 0.0h); |
| v = half4(v.x, 1.0h, v.zw); |
| v = half4(v.x, 0.0h, v.z, 1.0h); |
| v = half4(v.x, 1.0h, 1.0h, v.w); |
| v = half4(v.x, 1.0h, 0.0h, 1.0h); |
| v = half4(1.0h, v.yzw); |
| v = half4(0.0h, v.yz, 1.0h); |
| v = half4(0.0h, v.y, 1.0h, v.w); |
| v = half4(1.0h, v.y, 1.0h, 1.0h); |
| v = half4(0.0h, 0.0h, v.zw); |
| v = half4(0.0h, 0.0h, v.z, 1.0h); |
| v = half4(0.0h, 1.0h, 1.0h, v.w); |
| _out.sk_FragColor = all(v == half4(0.0h, 1.0h, 1.0h, 1.0h)) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |