| |
| out vec4 sk_FragColor; |
| uniform vec4 testInputs; |
| uniform vec4 colorGreen; |
| uniform vec4 colorRed; |
| vec4 main() { |
| vec4 v = testInputs; |
| v = vec4(v.x, 1.0, 1.0, 1.0); |
| v = vec4(v.xy, 1.0, 1.0); |
| v = vec4(v.x, 1.0, 1.0, 1.0); |
| v = vec4(0.0, v.y, 1.0, 1.0); |
| v = vec4(v.xyz, 1.0); |
| v = vec4(v.xy, 1.0, 1.0); |
| v = vec4(v.x, 0.0, v.z, 1.0); |
| v = vec4(v.x, 1.0, 0.0, 1.0); |
| v = vec4(1.0, v.yz, 1.0); |
| v = vec4(0.0, v.y, 1.0, 1.0); |
| v = vec4(1.0, 1.0, v.z, 1.0); |
| v = vec4(v.xyz, 1.0); |
| v = vec4(v.xy, 0.0, v.w); |
| v = vec4(v.xy, 1.0, 0.0); |
| v = vec4(v.x, 1.0, v.zw); |
| v = vec4(v.x, 0.0, v.z, 1.0); |
| v = vec4(v.x, 1.0, 1.0, v.w); |
| v = vec4(v.x, 1.0, 0.0, 1.0); |
| v = vec4(1.0, v.yzw); |
| v = vec4(0.0, v.yz, 1.0); |
| v = vec4(0.0, v.y, 1.0, v.w); |
| v = vec4(1.0, v.y, 1.0, 1.0); |
| v = vec4(0.0, 0.0, v.zw); |
| v = vec4(0.0, 0.0, v.z, 1.0); |
| v = vec4(0.0, 1.0, 1.0, v.w); |
| return v == vec4(0.0, 1.0, 1.0, 1.0) ? colorGreen : colorRed; |
| } |