blob: 2c000b4d0c3c1cc23df0a1e2a5cfee9135bdc7ba [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 testInputs;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
vec4 v = testInputs;
v = vec4(v.x, 1.0, 1.0, 1.0);
v = vec4(v.xy, 1.0, 1.0);
v = vec4(v.x, 1.0, 1.0, 1.0);
v = vec4(0.0, v.y, 1.0, 1.0);
v = vec4(v.xyz, 1.0);
v = vec4(v.xy, 1.0, 1.0);
v = vec4(v.x, 0.0, v.z, 1.0);
v = vec4(v.x, 1.0, 0.0, 1.0);
v = vec4(1.0, v.yz, 1.0);
v = vec4(0.0, v.y, 1.0, 1.0);
v = vec4(1.0, 1.0, v.z, 1.0);
v = vec4(v.xyz, 1.0);
v = vec4(v.xy, 0.0, v.w);
v = vec4(v.xy, 1.0, 0.0);
v = vec4(v.x, 1.0, v.zw);
v = vec4(v.x, 0.0, v.z, 1.0);
v = vec4(v.x, 1.0, 1.0, v.w);
v = vec4(v.x, 1.0, 0.0, 1.0);
v = vec4(1.0, v.yzw);
v = vec4(0.0, v.yz, 1.0);
v = vec4(0.0, v.y, 1.0, v.w);
v = vec4(1.0, v.y, 1.0, 1.0);
v = vec4(0.0, 0.0, v.zw);
v = vec4(0.0, 0.0, v.z, 1.0);
v = vec4(0.0, 1.0, 1.0, v.w);
return v == vec4(0.0, 1.0, 1.0, 1.0) ? colorGreen : colorRed;
}