out vec4 sk_FragColor; | |
uniform vec4 testInputs; | |
uniform vec4 colorBlack; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
vec4 main() { | |
vec4 _0_v = testInputs; | |
ivec4 _1_i = ivec4(colorBlack); | |
float _2_x = _0_v[_1_i.x]; | |
float _3_y = _0_v[_1_i.y]; | |
float _4_z = _0_v[_1_i.z]; | |
float _5_w = _0_v[_1_i.w]; | |
return vec4(_2_x, _3_y, _4_z, _5_w) == vec4(-1.25, -1.25, -1.25, 0.0) ? colorGreen : colorRed; | |
} |