| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| half4 testInputs; |
| half4 colorGreen; |
| half4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| half4 _0_v = _uniforms.testInputs; |
| half _1_x = _0_v.x; |
| half _2_y = _0_v.y; |
| half _3_z = _0_v.z; |
| half _4_w = _0_v.w; |
| half4 a = half4(_1_x, _2_y, _3_z, _4_w); |
| half _9_x = _uniforms.testInputs.x; |
| half _10_y = _uniforms.testInputs.y; |
| half _11_z = _uniforms.testInputs.z; |
| half _12_w = _uniforms.testInputs.w; |
| half4 b = half4(_9_x, _10_y, _11_z, _12_w); |
| half4 c = half4(0.0h, 1.0h, 2.0h, 3.0h); |
| _out.sk_FragColor = (all(a == half4(-1.25h, 0.0h, 0.75h, 2.25h)) && all(b == half4(-1.25h, 0.0h, 0.75h, 2.25h))) && all(c == half4(0.0h, 1.0h, 2.0h, 3.0h)) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |