| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_colorGreen : packoffset(c0); |
| float4 _10_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| bool4 _36 = (_10_colorGreen.y != 0.0f).xxxx; |
| bool4 v = _36; |
| bool _38 = _36.x; |
| bool4 result = bool4(_38, true, true, true); |
| result = bool4(_36.xy, false, true); |
| result = bool4(_38, true, true, false); |
| bool _48 = _36.y; |
| result = bool4(false, _48, true, true); |
| result = bool4(_36.xyz, true); |
| result = bool4(_36.xy, true, true); |
| bool _60 = _36.z; |
| bool4 _61 = bool4(_38, false, _60, true); |
| result = _61; |
| result = bool4(_38, true, false, false); |
| result = bool4(true, _36.yz, false); |
| result = bool4(false, _48, true, false); |
| result = bool4(true, true, _60, false); |
| result = _36; |
| result = bool4(_36.xyz, true); |
| bool _77 = _36.w; |
| result = bool4(_36.xy, false, _77); |
| result = bool4(_36.xy, true, false); |
| result = bool4(_38, true, _36.zw); |
| result = _61; |
| result = bool4(_38, true, true, _77); |
| result = bool4(_38, true, false, true); |
| result = bool4(true, _36.yzw); |
| result = bool4(false, _36.yz, true); |
| result = bool4(false, _48, true, _77); |
| result = bool4(true, _48, true, true); |
| result = bool4(false, false, _36.zw); |
| result = bool4(false, false, _60, true); |
| bool4 _105 = bool4(false, true, true, _77); |
| result = _105; |
| float4 _107 = 0.0f.xxxx; |
| if (any(_105)) |
| { |
| _107 = _10_colorGreen; |
| } |
| else |
| { |
| _107 = _10_colorRed; |
| } |
| return _107; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |