blob: 8253d222a81dd6ef6b37835ddfd0c8325c995447 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
bvec4 v = bvec4(bool(colorGreen.y));
bvec4 result;
result = bvec4(v.x, true, true, true);
result = bvec4(v.xy, false, true);
result = bvec4(v.x, true, true, false);
result = bvec4(false, v.y, true, true);
result = bvec4(v.xyz, true);
result = bvec4(v.xy, true, true);
result = bvec4(v.x, false, v.z, true);
result = bvec4(v.x, true, false, false);
result = bvec4(true, v.yz, false);
result = bvec4(false, v.y, true, false);
result = bvec4(true, true, v.z, false);
result = v;
result = bvec4(v.xyz, true);
result = bvec4(v.xy, false, v.w);
result = bvec4(v.xy, true, false);
result = bvec4(v.x, true, v.zw);
result = bvec4(v.x, false, v.z, true);
result = bvec4(v.x, true, true, v.w);
result = bvec4(v.x, true, false, true);
result = bvec4(true, v.yzw);
result = bvec4(false, v.yz, true);
result = bvec4(false, v.y, true, v.w);
result = bvec4(true, v.y, true, true);
result = bvec4(false, false, v.zw);
result = bvec4(false, false, v.z, true);
result = bvec4(false, true, true, v.w);
return any(result) ? colorGreen : colorRed;
}