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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 colorGreen;
half4 colorRed;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float4 color;
color = float4(_uniforms.colorGreen) * 0.5;
color.w = 2.0;
color.y = color.y / 0.25;
color.yzw = color.yzw * float3(0.5);
color.zywx = color.zywx + float4(0.25, 0.0, 0.0, 0.75);
_out.sk_FragColor = all(color == float4(0.75, 1.0, 0.25, 1.0)) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}