| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| half4 colorGreen; |
| half4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float4 color; |
| color = float4(_uniforms.colorGreen) * 0.5; |
| color.w = 2.0; |
| color.y = color.y / 0.25; |
| color.yzw = color.yzw * float3(0.5); |
| color.zywx = color.zywx + float4(0.25, 0.0, 0.0, 0.75); |
| _out.sk_FragColor = all(color == float4(0.75, 1.0, 0.25, 1.0)) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |