out vec4 sk_FragColor; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
vec4 main() { | |
vec4 color; | |
color = colorGreen * 0.5; | |
color.w = 2.0; | |
color.y /= 0.25; | |
color.yzw *= vec3(0.5); | |
color.zywx += vec4(0.25, 0.0, 0.0, 0.75); | |
return color == vec4(0.75, 1.0, 0.25, 1.0) ? colorGreen : colorRed; | |
} |