| |
| out vec4 sk_FragColor; |
| uniform vec4 colorGreen; |
| uniform vec4 colorRed; |
| bool switch_with_continue_in_loop_bi(int x) { |
| int val = 0; |
| switch (x) { |
| case 1: |
| for (int i = 0;i < 10; ++i) { |
| ++val; |
| continue; |
| } |
| default: |
| ++val; |
| } |
| return val == 11; |
| } |
| bool loop_with_break_in_switch_bi(int x) { |
| int val = 0; |
| for (int i = 0;i < 10; ++i) { |
| switch (x) { |
| case 1: |
| ++val; |
| break; |
| default: |
| return false; |
| } |
| ++val; |
| } |
| return val == 20; |
| } |
| vec4 main() { |
| int x = int(colorGreen.y); |
| int _0_val = 0; |
| switch (x) { |
| case 1: |
| for (int _1_i = 0;_1_i < 10; ++_1_i) { |
| ++_0_val; |
| break; |
| } |
| default: |
| ++_0_val; |
| } |
| return (_0_val == 2 && switch_with_continue_in_loop_bi(x)) && loop_with_break_in_switch_bi(x) ? colorGreen : colorRed; |
| } |