| #version 400 |
| out vec4 sk_FragColor; |
| uniform vec4 colorGreen; |
| uniform vec4 colorRed; |
| bool switch_with_continue_in_while_loop_bi(int x) { |
| int val = 0; |
| int i = 0; |
| int _tmpSwitchValue1 = x, _tmpSwitchFallthrough0 = 0; |
| for (int _tmpSwitchLoop2 = 0; _tmpSwitchLoop2 < 1; _tmpSwitchLoop2++) { |
| if ((_tmpSwitchValue1 == 1)) { |
| while (i < 10) { |
| ++i; |
| ++val; |
| continue; |
| } |
| _tmpSwitchFallthrough0 = 1; |
| } |
| ++val; |
| } |
| return val == 11; |
| } |
| bool while_loop_with_break_in_switch_bi(int x) { |
| int val = 0; |
| int i = 0; |
| while (i < 10) { |
| ++i; |
| int _tmpSwitchValue4 = x, _tmpSwitchFallthrough3 = 0; |
| for (int _tmpSwitchLoop5 = 0; _tmpSwitchLoop5 < 1; _tmpSwitchLoop5++) { |
| if ((_tmpSwitchValue4 == 1)) { |
| ++val; |
| break; |
| _tmpSwitchFallthrough3 = 1; |
| } |
| return false; |
| } |
| ++val; |
| } |
| return val == 20; |
| } |
| bool switch_with_break_in_do_while_loop_bi(int x) { |
| int val = 0; |
| int i = 0; |
| int _tmpSwitchValue7 = x, _tmpSwitchFallthrough6 = 0; |
| for (int _tmpSwitchLoop8 = 0; _tmpSwitchLoop8 < 1; _tmpSwitchLoop8++) { |
| if ((_tmpSwitchValue7 == 1)) { |
| do { |
| ++i; |
| ++val; |
| break; |
| } while (i < 10); |
| _tmpSwitchFallthrough6 = 1; |
| } |
| ++val; |
| } |
| return val == 2; |
| } |
| bool switch_with_continue_in_do_while_loop_bi(int x) { |
| int val = 0; |
| int i = 0; |
| int _tmpSwitchValue10 = x, _tmpSwitchFallthrough9 = 0; |
| for (int _tmpSwitchLoop11 = 0; _tmpSwitchLoop11 < 1; _tmpSwitchLoop11++) { |
| if ((_tmpSwitchValue10 == 1)) { |
| do { |
| ++i; |
| ++val; |
| continue; |
| } while (i < 10); |
| _tmpSwitchFallthrough9 = 1; |
| } |
| ++val; |
| } |
| return val == 11; |
| } |
| bool do_while_loop_with_break_in_switch_bi(int x) { |
| int val = 0; |
| int i = 0; |
| do { |
| ++i; |
| int _tmpSwitchValue13 = x, _tmpSwitchFallthrough12 = 0; |
| for (int _tmpSwitchLoop14 = 0; _tmpSwitchLoop14 < 1; _tmpSwitchLoop14++) { |
| if ((_tmpSwitchValue13 == 1)) { |
| ++val; |
| break; |
| _tmpSwitchFallthrough12 = 1; |
| } |
| return false; |
| } |
| ++val; |
| } while (i < 10); |
| return val == 20; |
| } |
| vec4 main() { |
| int x = int(colorGreen.y); |
| int _0_val = 0; |
| int _1_i = 0; |
| int _tmpSwitchValue16 = x, _tmpSwitchFallthrough15 = 0; |
| for (int _tmpSwitchLoop17 = 0; _tmpSwitchLoop17 < 1; _tmpSwitchLoop17++) { |
| if ((_tmpSwitchValue16 == 1)) { |
| while (_1_i < 10) { |
| ++_1_i; |
| ++_0_val; |
| break; |
| } |
| _tmpSwitchFallthrough15 = 1; |
| } |
| ++_0_val; |
| } |
| return ((((_0_val == 2 && switch_with_continue_in_while_loop_bi(x)) && while_loop_with_break_in_switch_bi(x)) && switch_with_break_in_do_while_loop_bi(x)) && switch_with_continue_in_do_while_loop_bi(x)) && do_while_loop_with_break_in_switch_bi(x) ? colorGreen : colorRed; |
| } |