blob: 406ea5e393c4173814f560ae266bf14300ffe42c [file] [log] [blame]
#version 400
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
vec4 color;
int _tmpSwitchValue1 = int(colorGreen.y), _tmpSwitchFallthrough0 = 0;
for (int _tmpSwitchLoop2 = 0; _tmpSwitchLoop2 < 1; _tmpSwitchLoop2++) {
if ((_tmpSwitchValue1 == 0)) {
color = colorRed;
break;
_tmpSwitchFallthrough0 = 1;
}
if ((_tmpSwitchFallthrough0 > 0) || (_tmpSwitchValue1 == 1)) {
color = colorGreen;
break;
_tmpSwitchFallthrough0 = 1;
}
color = colorRed;
break;
}
return color;
}