struct A | |
{ | |
int x; | |
int y; | |
}; | |
struct B | |
{ | |
float x; | |
float y[2]; | |
A z; | |
}; | |
static float4 sk_FragColor; | |
struct SPIRV_Cross_Output | |
{ | |
float4 sk_FragColor : SV_Target0; | |
}; | |
static A a1 = { 0, 0 }; | |
static B b1 = { 0.0f, { 0.0f, 0.0f }, { 0, 0 } }; | |
void frag_main() | |
{ | |
a1.x = 0; | |
b1.x = 0.0f; | |
sk_FragColor.x = float(a1.x) + b1.x; | |
} | |
SPIRV_Cross_Output main() | |
{ | |
frag_main(); | |
SPIRV_Cross_Output stage_output; | |
stage_output.sk_FragColor = sk_FragColor; | |
return stage_output; | |
} |