#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
struct S { | |
array<half, 3> rgb; | |
half a; | |
}; | |
struct Inputs { | |
}; | |
struct Outputs { | |
half4 sk_FragColor [[color(0)]]; | |
}; | |
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { | |
Outputs _out; | |
(void)_out; | |
S s; | |
s.rgb[0] = 0.0h; | |
s.rgb[1] = 1.0h; | |
s.rgb[2] = 0.0h; | |
s.a = 1.0h; | |
_out.sk_FragColor = half4(s.rgb[0], s.rgb[1], s.rgb[2], s.a); | |
return _out; | |
} |