static float4 sk_FragColor; | |
struct SPIRV_Cross_Output | |
{ | |
float4 sk_FragColor : SV_Target0; | |
}; | |
void frag_main() | |
{ | |
float x = 0.0f; | |
switch (0) | |
{ | |
case 0: | |
{ | |
x = 0.0f; | |
if (0.0f < 1.0f) | |
{ | |
sk_FragColor = 0.0f.xxxx; | |
break; | |
} | |
x = 1.0f; | |
break; | |
} | |
case 1: | |
{ | |
x = 1.0f; | |
break; | |
} | |
} | |
} | |
SPIRV_Cross_Output main() | |
{ | |
frag_main(); | |
SPIRV_Cross_Output stage_output; | |
stage_output.sk_FragColor = sk_FragColor; | |
return stage_output; | |
} |