blob: a94dbb950d843bea8cbd986e296caef004a701a4 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float unknownInput;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
half value = 0.0h;
switch (0) {
case 0:
value = 0.0h;
if (_uniforms.unknownInput == 2.0) {
_out.sk_FragColor = half4(value);
break;
}
case 1:
value = 1.0h;
}
return _out;
}