| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_colorGreen : packoffset(c0); |
| float4 _10_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| float f = _10_colorGreen.y; |
| int _39 = int(_10_colorGreen.y); |
| int i = _39; |
| uint _46 = uint(_10_colorGreen.y); |
| uint u = _46; |
| bool _52 = _10_colorGreen.y != 0.0f; |
| bool b = _52; |
| float f1 = _10_colorGreen.y; |
| float _55 = float(_39); |
| float f2 = _55; |
| float _57 = float(_46); |
| float f3 = _57; |
| float _59 = float(_52); |
| float f4 = _59; |
| int _62 = int(_10_colorGreen.y); |
| int i1 = _62; |
| int i2 = _39; |
| int _65 = int(_46); |
| int i3 = _65; |
| int _67 = int(_52); |
| int i4 = _67; |
| uint _70 = uint(_10_colorGreen.y); |
| uint u1 = _70; |
| uint _72 = uint(_39); |
| uint u2 = _72; |
| uint u3 = _46; |
| uint _75 = uint(_52); |
| uint u4 = _75; |
| bool _79 = _10_colorGreen.y != 0.0f; |
| bool b1 = _79; |
| bool _81 = _39 != 0; |
| bool b2 = _81; |
| bool _83 = _46 != 0u; |
| bool b3 = _83; |
| bool b4 = _52; |
| float4 _114 = 0.0f.xxxx; |
| if ((((((((((((((((_10_colorGreen.y + _55) + _57) + _59) + float(_62)) + float(_39)) + float(_65)) + float(_67)) + float(_70)) + float(_72)) + float(_46)) + float(_75)) + float(_79)) + float(_81)) + float(_83)) + float(_52)) == 16.0f) |
| { |
| _114 = _10_colorGreen; |
| } |
| else |
| { |
| _114 = _10_colorRed; |
| } |
| return _114; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |