| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_colorGreen : packoffset(c0); |
| float4 _10_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| float f = _10_colorGreen.y; |
| int _39 = int(_10_colorGreen.y); |
| int i = _39; |
| bool _45 = _10_colorGreen.y != 0.0f; |
| bool b = _45; |
| float f1 = _10_colorGreen.y; |
| float _48 = float(_39); |
| float f2 = _48; |
| float _50 = float(_45); |
| float f3 = _50; |
| int _53 = int(_10_colorGreen.y); |
| int i1 = _53; |
| int i2 = _39; |
| int _56 = int(_45); |
| int i3 = _56; |
| bool _59 = _10_colorGreen.y != 0.0f; |
| bool b1 = _59; |
| bool _61 = _39 != 0; |
| bool b2 = _61; |
| bool b3 = _45; |
| float4 _79 = 0.0f.xxxx; |
| if (((((((((_10_colorGreen.y + _48) + _50) + float(_53)) + float(_39)) + float(_56)) + float(_59)) + float(_61)) + float(_45)) == 9.0f) |
| { |
| _79 = _10_colorGreen; |
| } |
| else |
| { |
| _79 = _10_colorRed; |
| } |
| return _79; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |