| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_Position [[position]]; |
| float2 vcoord_Stage0 [[user(locn1)]]; |
| float sk_PointSize [[point_size]]; |
| }; |
| vertex Outputs vertexMain(Inputs _in [[stage_in]], uint sk_VertexID [[vertex_id]], uint sk_InstanceID [[instance_id]]) { |
| Outputs _out; |
| (void)_out; |
| int x = sk_InstanceID % 200; |
| int y = sk_InstanceID / 200; |
| int ileft = (sk_InstanceID * 929) % 17; |
| int iright = (ileft + 1) + (sk_InstanceID * 1637) % (17 - ileft); |
| int itop = (sk_InstanceID * 313) % 17; |
| int ibot = (itop + 1) + (sk_InstanceID * 1901) % (17 - itop); |
| float outset = 0.03125; |
| outset = 0 == (x + y) % 2 ? -outset : outset; |
| float l = float(ileft) / 16.0 - outset; |
| float r = float(iright) / 16.0 + outset; |
| float t = float(itop) / 16.0 - outset; |
| float b = float(ibot) / 16.0 + outset; |
| float2 vertexpos; |
| vertexpos.x = float(x) + (0 == sk_VertexID % 2 ? l : r); |
| vertexpos.y = float(y) + (0 == sk_VertexID / 2 ? t : b); |
| _out.vcoord_Stage0.x = float(0 == sk_VertexID % 2 ? -1 : 1); |
| _out.vcoord_Stage0.y = float(0 == sk_VertexID / 2 ? -1 : 1); |
| _out.sk_Position = float4(vertexpos.x, vertexpos.y, 0.0, 1.0); |
| return _out; |
| } |