| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _15_colorGreen : packoffset(c0); |
| float4 _15_colorRed : packoffset(c1); |
| float _15_unknownInput : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| bool return_on_both_sides_b() |
| { |
| if (_15_unknownInput == 1.0f) |
| { |
| return true; |
| } |
| else |
| { |
| return true; |
| } |
| } |
| |
| bool for_inside_body_b() |
| { |
| for (int x = 0; x <= 10; x++) |
| { |
| return true; |
| } |
| } |
| |
| bool after_for_body_b() |
| { |
| for (int x = 0; x <= 10; x++) |
| { |
| } |
| return true; |
| } |
| |
| bool for_with_double_sided_conditional_return_b() |
| { |
| for (int x = 0; x <= 10; x++) |
| { |
| if (_15_unknownInput == 1.0f) |
| { |
| return true; |
| } |
| else |
| { |
| return true; |
| } |
| } |
| } |
| |
| bool if_else_chain_b() |
| { |
| if (_15_unknownInput == 1.0f) |
| { |
| return true; |
| } |
| else |
| { |
| if (_15_unknownInput == 2.0f) |
| { |
| return false; |
| } |
| else |
| { |
| if (_15_unknownInput == 3.0f) |
| { |
| return true; |
| } |
| else |
| { |
| if (_15_unknownInput == 4.0f) |
| { |
| return false; |
| } |
| else |
| { |
| return true; |
| } |
| } |
| } |
| } |
| } |
| |
| float4 main(float2 _114) |
| { |
| bool _119 = false; |
| if (true) |
| { |
| _119 = return_on_both_sides_b(); |
| } |
| else |
| { |
| _119 = false; |
| } |
| bool _123 = false; |
| if (_119) |
| { |
| _123 = for_inside_body_b(); |
| } |
| else |
| { |
| _123 = false; |
| } |
| bool _127 = false; |
| if (_123) |
| { |
| _127 = after_for_body_b(); |
| } |
| else |
| { |
| _127 = false; |
| } |
| bool _131 = false; |
| if (_127) |
| { |
| _131 = for_with_double_sided_conditional_return_b(); |
| } |
| else |
| { |
| _131 = false; |
| } |
| bool _135 = false; |
| if (_131) |
| { |
| _135 = if_else_chain_b(); |
| } |
| else |
| { |
| _135 = false; |
| } |
| float4 _136 = 0.0f.xxxx; |
| if (_135) |
| { |
| _136 = _15_colorGreen; |
| } |
| else |
| { |
| _136 = _15_colorRed; |
| } |
| return _136; |
| } |
| |
| void frag_main() |
| { |
| float2 _25 = 0.0f.xx; |
| sk_FragColor = main(_25); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |