| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| half4 colorGreen; |
| half4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| float3x3 float3x3_from_float2x3(float2x3 x0) { |
| return float3x3(float3(x0[0].xyz), float3(x0[1].xyz), float3(0.0, 0.0, 1.0)); |
| } |
| float3x3 float3x3_from_float3x2(float3x2 x0) { |
| return float3x3(float3(x0[0].xy, 0.0), float3(x0[1].xy, 0.0), float3(x0[2].xy, 1.0)); |
| } |
| float4x4 float4x4_from_float4x3(float4x3 x0) { |
| return float4x4(float4(x0[0].xyz, 0.0), float4(x0[1].xyz, 0.0), float4(x0[2].xyz, 0.0), float4(x0[3].xyz, 1.0)); |
| } |
| float4x3 float4x3_from_float4x2(float4x2 x0) { |
| return float4x3(float3(x0[0].xy, 0.0), float3(x0[1].xy, 0.0), float3(x0[2].xy, 1.0), float3(x0[3].xy, 0.0)); |
| } |
| float4x4 float4x4_from_float3x4(float3x4 x0) { |
| return float4x4(float4(x0[0].xyzw), float4(x0[1].xyzw), float4(x0[2].xyzw), float4(0.0, 0.0, 0.0, 1.0)); |
| } |
| float3x4 float3x4_from_float2x4(float2x4 x0) { |
| return float3x4(float4(x0[0].xyzw), float4(x0[1].xyzw), float4(0.0, 0.0, 1.0, 0.0)); |
| } |
| float2x4 float2x4_from_float4x2(float4x2 x0) { |
| return float2x4(float4(x0[0].xy, 0.0, 0.0), float4(x0[1].xy, 0.0, 0.0)); |
| } |
| float4x2 float4x2_from_float2x4(float2x4 x0) { |
| return float4x2(float2(x0[0].xy), float2(x0[1].xy), float2(0.0, 0.0), float2(0.0, 0.0)); |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float result = 0.0; |
| float3x3 g = float3x3_from_float2x3(float2x3(1.0)); |
| result += g[0].x; |
| float3x3 h = float3x3_from_float3x2(float3x2(1.0)); |
| result += h[0].x; |
| float4x4 i = float4x4_from_float4x3(float4x3_from_float4x2(float4x2(1.0))); |
| result += i[0].x; |
| float4x4 j = float4x4_from_float3x4(float3x4_from_float2x4(float2x4(1.0))); |
| result += j[0].x; |
| float2x4 k = float2x4_from_float4x2(float4x2(1.0)); |
| result += k[0].x; |
| float4x2 l = float4x2_from_float2x4(float2x4(1.0)); |
| result += l[0].x; |
| _out.sk_FragColor = result == 6.0 ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |