| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_colorGreen : packoffset(c0); |
| float4 _10_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| float result = 0.0f; |
| float3x3 g = float3x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f)); |
| float _45 = 0.0f + g[0].x; |
| result = _45; |
| float3x3 h = float3x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f)); |
| float _54 = _45 + h[0].x; |
| result = _54; |
| float4x4 i = float4x4(float4(1.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 1.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 1.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 1.0f)); |
| float _72 = _54 + i[0].x; |
| result = _72; |
| float4x4 j = float4x4(float4(1.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 1.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 1.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 1.0f)); |
| float _81 = _72 + j[0].x; |
| result = _81; |
| float2x4 k = float2x4(float4(1.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 1.0f, 0.0f, 0.0f)); |
| float _87 = _81 + k[0].x; |
| result = _87; |
| float4x2 l = float4x2(float4(1.0f, 0.0f, 0.0f, 0.0f).xy, float4(0.0f, 1.0f, 0.0f, 0.0f).xy, 0.0f.xx, 0.0f.xx); |
| float _96 = _87 + l[0].x; |
| result = _96; |
| float4 _99 = 0.0f.xxxx; |
| if (_96 == 6.0f) |
| { |
| _99 = _10_colorGreen; |
| } |
| else |
| { |
| _99 = _10_colorRed; |
| } |
| return _99; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |