| |
| out vec4 sk_FragColor; |
| uniform vec4 colorGreen; |
| uniform vec4 colorRed; |
| vec4 main() { |
| float result = 0.0; |
| mat3 g = mat3(mat2x3(1.0)); |
| result += g[0].x; |
| mat3 h = mat3(mat3x2(1.0)); |
| result += h[0].x; |
| mat4 i = mat4(mat4x3((mat4x2(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0) * 1.0))); |
| result += i[0].x; |
| mat4 j = mat4(mat3x4(mat2x4(1.0))); |
| result += j[0].x; |
| mat2x4 k = mat2x4((mat4x2(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0) * 1.0)); |
| result += k[0].x; |
| mat4x2 l = mat4x2(mat2x4(1.0)); |
| result += l[0].x; |
| return result == 6.0 ? colorGreen : colorRed; |
| } |