| Texture2D<float4> test2D : register(t0, space0); |
| SamplerState _test2D_sampler : register(s0, space0); |
| Texture2D<float4> test2DRect : register(t1, space0); |
| SamplerState _test2DRect_sampler : register(s1, space0); |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| void frag_main() |
| { |
| sk_FragColor = test2D.Sample(_test2D_sampler, 0.5f.xx); |
| sk_FragColor = test2DRect.Sample(_test2DRect_sampler, 0.5f.xx); |
| sk_FragColor = test2DRect.Sample(_test2DRect_sampler, 0.5f.xxx.xy / 0.5f.xxx.z); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |