| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| half4 colorGreen; |
| half4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| half2 tricky_h2hhh2h(half x, half y, thread half2& color, half z); |
| half2 _skOutParamHelper0_tricky_h2hhh2h(half _var0, half _var1, thread half4& color, half _var3) { |
| half2 _var2 = color.xz; |
| half2 _skResult = tricky_h2hhh2h(_var0, _var1, _var2, _var3); |
| color.xz = _var2; |
| return _skResult; |
| } |
| void func_vh4(thread half4& color); |
| void _skOutParamHelper1_func_vh4(thread half4& result) { |
| half4 _var0 = result; |
| func_vh4(_var0); |
| result = _var0; |
| } |
| half2 tricky_h2hhh2h(half x, half y, thread half2& color, half z) { |
| color = color.yx; |
| return half2(x + y, z); |
| } |
| void func_vh4(thread half4& color) { |
| half2 t = _skOutParamHelper0_tricky_h2hhh2h(1.0h, 2.0h, color, 5.0h); |
| color.yw = t; |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| half4 result = half4(0.0h, 1.0h, 2.0h, 3.0h); |
| _skOutParamHelper1_func_vh4(result); |
| _out.sk_FragColor = all(result == half4(2.0h, 3.0h, 0.0h, 5.0h)) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |