out vec4 sk_FragColor; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
float x = 1.0; | |
bool out_params_are_distinct_from_global_bh(out float y) { | |
y = 2.0; | |
return x == 1.0 && y == 2.0; | |
} | |
vec4 main() { | |
return out_params_are_distinct_from_global_bh(x) ? colorGreen : colorRed; | |
} |