| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| half4 colorGreen; |
| half4 colorRed; |
| half4 colorWhite; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| void out_half_vh(Uniforms _uniforms, thread half& v); |
| void _skOutParamHelper0_out_half_vh(Uniforms _uniforms, thread half& h) { |
| half _var0; |
| out_half_vh(_uniforms, _var0); |
| h = _var0; |
| } |
| void out_half2_vh2(Uniforms _uniforms, thread half2& v); |
| void _skOutParamHelper1_out_half2_vh2(Uniforms _uniforms, thread half2& h2) { |
| half2 _var0; |
| out_half2_vh2(_uniforms, _var0); |
| h2 = _var0; |
| } |
| void out_half3_vh3(Uniforms _uniforms, thread half3& v); |
| void _skOutParamHelper2_out_half3_vh3(Uniforms _uniforms, thread half3& h3) { |
| half3 _var0; |
| out_half3_vh3(_uniforms, _var0); |
| h3 = _var0; |
| } |
| void out_half4_vh4(Uniforms _uniforms, thread half4& v); |
| void _skOutParamHelper3_out_half4_vh4(Uniforms _uniforms, thread half4& h4) { |
| half4 _var0; |
| out_half4_vh4(_uniforms, _var0); |
| h4 = _var0; |
| } |
| void out_half_vh(Uniforms _uniforms, thread half& v); |
| void _skOutParamHelper4_out_half_vh(Uniforms _uniforms, thread half3& h3) { |
| half _var0; |
| out_half_vh(_uniforms, _var0); |
| h3.y = _var0; |
| } |
| void out_half2_vh2(Uniforms _uniforms, thread half2& v); |
| void _skOutParamHelper5_out_half2_vh2(Uniforms _uniforms, thread half3& h3) { |
| half2 _var0; |
| out_half2_vh2(_uniforms, _var0); |
| h3.xz = _var0; |
| } |
| void out_half4_vh4(Uniforms _uniforms, thread half4& v); |
| void _skOutParamHelper6_out_half4_vh4(Uniforms _uniforms, thread half4& h4) { |
| half4 _var0; |
| out_half4_vh4(_uniforms, _var0); |
| h4.zwxy = _var0; |
| } |
| void out_half2x2_vh22(Uniforms _uniforms, thread half2x2& v); |
| void _skOutParamHelper7_out_half2x2_vh22(Uniforms _uniforms, thread half2x2& h2x2) { |
| half2x2 _var0; |
| out_half2x2_vh22(_uniforms, _var0); |
| h2x2 = _var0; |
| } |
| void out_half3x3_vh33(Uniforms _uniforms, thread half3x3& v); |
| void _skOutParamHelper8_out_half3x3_vh33(Uniforms _uniforms, thread half3x3& h3x3) { |
| half3x3 _var0; |
| out_half3x3_vh33(_uniforms, _var0); |
| h3x3 = _var0; |
| } |
| void out_half4x4_vh44(Uniforms _uniforms, thread half4x4& v); |
| void _skOutParamHelper9_out_half4x4_vh44(Uniforms _uniforms, thread half4x4& h4x4) { |
| half4x4 _var0; |
| out_half4x4_vh44(_uniforms, _var0); |
| h4x4 = _var0; |
| } |
| void out_half3_vh3(Uniforms _uniforms, thread half3& v); |
| void _skOutParamHelper10_out_half3_vh3(Uniforms _uniforms, thread half3x3& h3x3) { |
| half3 _var0; |
| out_half3_vh3(_uniforms, _var0); |
| h3x3[1] = _var0; |
| } |
| void out_half_vh(Uniforms _uniforms, thread half& v); |
| void _skOutParamHelper11_out_half_vh(Uniforms _uniforms, thread half4x4& h4x4) { |
| half _var0; |
| out_half_vh(_uniforms, _var0); |
| h4x4[3].w = _var0; |
| } |
| void out_half_vh(Uniforms _uniforms, thread half& v); |
| void _skOutParamHelper12_out_half_vh(Uniforms _uniforms, thread half2x2& h2x2) { |
| half _var0; |
| out_half_vh(_uniforms, _var0); |
| h2x2[0].x = _var0; |
| } |
| void out_int_vi(Uniforms _uniforms, thread int& v); |
| void _skOutParamHelper13_out_int_vi(Uniforms _uniforms, thread int& i) { |
| int _var0; |
| out_int_vi(_uniforms, _var0); |
| i = _var0; |
| } |
| void out_int2_vi2(Uniforms _uniforms, thread int2& v); |
| void _skOutParamHelper14_out_int2_vi2(Uniforms _uniforms, thread int2& i2) { |
| int2 _var0; |
| out_int2_vi2(_uniforms, _var0); |
| i2 = _var0; |
| } |
| void out_int3_vi3(Uniforms _uniforms, thread int3& v); |
| void _skOutParamHelper15_out_int3_vi3(Uniforms _uniforms, thread int3& i3) { |
| int3 _var0; |
| out_int3_vi3(_uniforms, _var0); |
| i3 = _var0; |
| } |
| void out_int4_vi4(Uniforms _uniforms, thread int4& v); |
| void _skOutParamHelper16_out_int4_vi4(Uniforms _uniforms, thread int4& i4) { |
| int4 _var0; |
| out_int4_vi4(_uniforms, _var0); |
| i4 = _var0; |
| } |
| void out_int3_vi3(Uniforms _uniforms, thread int3& v); |
| void _skOutParamHelper17_out_int3_vi3(Uniforms _uniforms, thread int4& i4) { |
| int3 _var0; |
| out_int3_vi3(_uniforms, _var0); |
| i4.xyz = _var0; |
| } |
| void out_int_vi(Uniforms _uniforms, thread int& v); |
| void _skOutParamHelper18_out_int_vi(Uniforms _uniforms, thread int2& i2) { |
| int _var0; |
| out_int_vi(_uniforms, _var0); |
| i2.y = _var0; |
| } |
| void out_float_vf(Uniforms _uniforms, thread float& v); |
| void _skOutParamHelper19_out_float_vf(Uniforms _uniforms, thread float& f) { |
| float _var0; |
| out_float_vf(_uniforms, _var0); |
| f = _var0; |
| } |
| void out_float2_vf2(Uniforms _uniforms, thread float2& v); |
| void _skOutParamHelper20_out_float2_vf2(Uniforms _uniforms, thread float2& f2) { |
| float2 _var0; |
| out_float2_vf2(_uniforms, _var0); |
| f2 = _var0; |
| } |
| void out_float3_vf3(Uniforms _uniforms, thread float3& v); |
| void _skOutParamHelper21_out_float3_vf3(Uniforms _uniforms, thread float3& f3) { |
| float3 _var0; |
| out_float3_vf3(_uniforms, _var0); |
| f3 = _var0; |
| } |
| void out_float4_vf4(Uniforms _uniforms, thread float4& v); |
| void _skOutParamHelper22_out_float4_vf4(Uniforms _uniforms, thread float4& f4) { |
| float4 _var0; |
| out_float4_vf4(_uniforms, _var0); |
| f4 = _var0; |
| } |
| void out_float2_vf2(Uniforms _uniforms, thread float2& v); |
| void _skOutParamHelper23_out_float2_vf2(Uniforms _uniforms, thread float3& f3) { |
| float2 _var0; |
| out_float2_vf2(_uniforms, _var0); |
| f3.xy = _var0; |
| } |
| void out_float_vf(Uniforms _uniforms, thread float& v); |
| void _skOutParamHelper24_out_float_vf(Uniforms _uniforms, thread float2& f2) { |
| float _var0; |
| out_float_vf(_uniforms, _var0); |
| f2.x = _var0; |
| } |
| void out_float2x2_vf22(Uniforms _uniforms, thread float2x2& v); |
| void _skOutParamHelper25_out_float2x2_vf22(Uniforms _uniforms, thread float2x2& f2x2) { |
| float2x2 _var0; |
| out_float2x2_vf22(_uniforms, _var0); |
| f2x2 = _var0; |
| } |
| void out_float3x3_vf33(Uniforms _uniforms, thread float3x3& v); |
| void _skOutParamHelper26_out_float3x3_vf33(Uniforms _uniforms, thread float3x3& f3x3) { |
| float3x3 _var0; |
| out_float3x3_vf33(_uniforms, _var0); |
| f3x3 = _var0; |
| } |
| void out_float4x4_vf44(Uniforms _uniforms, thread float4x4& v); |
| void _skOutParamHelper27_out_float4x4_vf44(Uniforms _uniforms, thread float4x4& f4x4) { |
| float4x4 _var0; |
| out_float4x4_vf44(_uniforms, _var0); |
| f4x4 = _var0; |
| } |
| void out_float_vf(Uniforms _uniforms, thread float& v); |
| void _skOutParamHelper28_out_float_vf(Uniforms _uniforms, thread float2x2& f2x2) { |
| float _var0; |
| out_float_vf(_uniforms, _var0); |
| f2x2[0].x = _var0; |
| } |
| void out_bool_vb(Uniforms _uniforms, thread bool& v); |
| void _skOutParamHelper29_out_bool_vb(Uniforms _uniforms, thread bool& b) { |
| bool _var0; |
| out_bool_vb(_uniforms, _var0); |
| b = _var0; |
| } |
| void out_bool2_vb2(Uniforms _uniforms, thread bool2& v); |
| void _skOutParamHelper30_out_bool2_vb2(Uniforms _uniforms, thread bool2& b2) { |
| bool2 _var0; |
| out_bool2_vb2(_uniforms, _var0); |
| b2 = _var0; |
| } |
| void out_bool3_vb3(Uniforms _uniforms, thread bool3& v); |
| void _skOutParamHelper31_out_bool3_vb3(Uniforms _uniforms, thread bool3& b3) { |
| bool3 _var0; |
| out_bool3_vb3(_uniforms, _var0); |
| b3 = _var0; |
| } |
| void out_bool4_vb4(Uniforms _uniforms, thread bool4& v); |
| void _skOutParamHelper32_out_bool4_vb4(Uniforms _uniforms, thread bool4& b4) { |
| bool4 _var0; |
| out_bool4_vb4(_uniforms, _var0); |
| b4 = _var0; |
| } |
| void out_bool2_vb2(Uniforms _uniforms, thread bool2& v); |
| void _skOutParamHelper33_out_bool2_vb2(Uniforms _uniforms, thread bool4& b4) { |
| bool2 _var0; |
| out_bool2_vb2(_uniforms, _var0); |
| b4.xw = _var0; |
| } |
| void out_bool_vb(Uniforms _uniforms, thread bool& v); |
| void _skOutParamHelper34_out_bool_vb(Uniforms _uniforms, thread bool3& b3) { |
| bool _var0; |
| out_bool_vb(_uniforms, _var0); |
| b3.z = _var0; |
| } |
| void out_half_vh(Uniforms _uniforms, thread half& v) { |
| v = _uniforms.colorWhite.x; |
| } |
| void out_half2_vh2(Uniforms _uniforms, thread half2& v) { |
| v = half2(_uniforms.colorWhite.y); |
| } |
| void out_half3_vh3(Uniforms _uniforms, thread half3& v) { |
| v = half3(_uniforms.colorWhite.z); |
| } |
| void out_half4_vh4(Uniforms _uniforms, thread half4& v) { |
| v = half4(_uniforms.colorWhite.w); |
| } |
| void out_half2x2_vh22(Uniforms _uniforms, thread half2x2& v) { |
| v = half2x2(_uniforms.colorWhite.x); |
| } |
| void out_half3x3_vh33(Uniforms _uniforms, thread half3x3& v) { |
| v = half3x3(_uniforms.colorWhite.y); |
| } |
| void out_half4x4_vh44(Uniforms _uniforms, thread half4x4& v) { |
| v = half4x4(_uniforms.colorWhite.z); |
| } |
| void out_int_vi(Uniforms _uniforms, thread int& v) { |
| v = int(_uniforms.colorWhite.x); |
| } |
| void out_int2_vi2(Uniforms _uniforms, thread int2& v) { |
| v = int2(int(_uniforms.colorWhite.y)); |
| } |
| void out_int3_vi3(Uniforms _uniforms, thread int3& v) { |
| v = int3(int(_uniforms.colorWhite.z)); |
| } |
| void out_int4_vi4(Uniforms _uniforms, thread int4& v) { |
| v = int4(int(_uniforms.colorWhite.w)); |
| } |
| void out_float_vf(Uniforms _uniforms, thread float& v) { |
| v = float(_uniforms.colorWhite.x); |
| } |
| void out_float2_vf2(Uniforms _uniforms, thread float2& v) { |
| v = float2(float(_uniforms.colorWhite.y)); |
| } |
| void out_float3_vf3(Uniforms _uniforms, thread float3& v) { |
| v = float3(float(_uniforms.colorWhite.z)); |
| } |
| void out_float4_vf4(Uniforms _uniforms, thread float4& v) { |
| v = float4(float(_uniforms.colorWhite.w)); |
| } |
| void out_float2x2_vf22(Uniforms _uniforms, thread float2x2& v) { |
| v = float2x2(float(_uniforms.colorWhite.x)); |
| } |
| void out_float3x3_vf33(Uniforms _uniforms, thread float3x3& v) { |
| v = float3x3(float(_uniforms.colorWhite.y)); |
| } |
| void out_float4x4_vf44(Uniforms _uniforms, thread float4x4& v) { |
| v = float4x4(float(_uniforms.colorWhite.z)); |
| } |
| void out_bool_vb(Uniforms _uniforms, thread bool& v) { |
| v = bool(_uniforms.colorWhite.x); |
| } |
| void out_bool2_vb2(Uniforms _uniforms, thread bool2& v) { |
| v = bool2(bool(_uniforms.colorWhite.y)); |
| } |
| void out_bool3_vb3(Uniforms _uniforms, thread bool3& v) { |
| v = bool3(bool(_uniforms.colorWhite.z)); |
| } |
| void out_bool4_vb4(Uniforms _uniforms, thread bool4& v) { |
| v = bool4(bool(_uniforms.colorWhite.w)); |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| half h; |
| _skOutParamHelper0_out_half_vh(_uniforms, h); |
| half2 h2; |
| _skOutParamHelper1_out_half2_vh2(_uniforms, h2); |
| half3 h3; |
| _skOutParamHelper2_out_half3_vh3(_uniforms, h3); |
| half4 h4; |
| _skOutParamHelper3_out_half4_vh4(_uniforms, h4); |
| _skOutParamHelper4_out_half_vh(_uniforms, h3); |
| _skOutParamHelper5_out_half2_vh2(_uniforms, h3); |
| _skOutParamHelper6_out_half4_vh4(_uniforms, h4); |
| half2x2 h2x2; |
| _skOutParamHelper7_out_half2x2_vh22(_uniforms, h2x2); |
| half3x3 h3x3; |
| _skOutParamHelper8_out_half3x3_vh33(_uniforms, h3x3); |
| half4x4 h4x4; |
| _skOutParamHelper9_out_half4x4_vh44(_uniforms, h4x4); |
| _skOutParamHelper10_out_half3_vh3(_uniforms, h3x3); |
| _skOutParamHelper11_out_half_vh(_uniforms, h4x4); |
| _skOutParamHelper12_out_half_vh(_uniforms, h2x2); |
| int i; |
| _skOutParamHelper13_out_int_vi(_uniforms, i); |
| int2 i2; |
| _skOutParamHelper14_out_int2_vi2(_uniforms, i2); |
| int3 i3; |
| _skOutParamHelper15_out_int3_vi3(_uniforms, i3); |
| int4 i4; |
| _skOutParamHelper16_out_int4_vi4(_uniforms, i4); |
| _skOutParamHelper17_out_int3_vi3(_uniforms, i4); |
| _skOutParamHelper18_out_int_vi(_uniforms, i2); |
| float f; |
| _skOutParamHelper19_out_float_vf(_uniforms, f); |
| float2 f2; |
| _skOutParamHelper20_out_float2_vf2(_uniforms, f2); |
| float3 f3; |
| _skOutParamHelper21_out_float3_vf3(_uniforms, f3); |
| float4 f4; |
| _skOutParamHelper22_out_float4_vf4(_uniforms, f4); |
| _skOutParamHelper23_out_float2_vf2(_uniforms, f3); |
| _skOutParamHelper24_out_float_vf(_uniforms, f2); |
| float2x2 f2x2; |
| _skOutParamHelper25_out_float2x2_vf22(_uniforms, f2x2); |
| float3x3 f3x3; |
| _skOutParamHelper26_out_float3x3_vf33(_uniforms, f3x3); |
| float4x4 f4x4; |
| _skOutParamHelper27_out_float4x4_vf44(_uniforms, f4x4); |
| _skOutParamHelper28_out_float_vf(_uniforms, f2x2); |
| bool b; |
| _skOutParamHelper29_out_bool_vb(_uniforms, b); |
| bool2 b2; |
| _skOutParamHelper30_out_bool2_vb2(_uniforms, b2); |
| bool3 b3; |
| _skOutParamHelper31_out_bool3_vb3(_uniforms, b3); |
| bool4 b4; |
| _skOutParamHelper32_out_bool4_vb4(_uniforms, b4); |
| _skOutParamHelper33_out_bool2_vb2(_uniforms, b4); |
| _skOutParamHelper34_out_bool_vb(_uniforms, b3); |
| bool ok = true; |
| ok = ok && 1.0h == (((((h * h2.x) * h3.x) * h4.x) * h2x2[0].x) * h3x3[0].x) * h4x4[0].x; |
| ok = ok && 1.0 == (((((f * f2.x) * f3.x) * f4.x) * f2x2[0].x) * f3x3[0].x) * f4x4[0].x; |
| ok = ok && 1 == ((i * i2.x) * i3.x) * i4.x; |
| ok = ok && (((b && b2.x) && b3.x) && b4.x); |
| _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |