| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _32_colorGreen : packoffset(c0); |
| float4 _32_colorRed : packoffset(c1); |
| float4 _32_colorWhite : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| void out_half_vh(out float _47) |
| { |
| _47 = _32_colorWhite.x; |
| } |
| |
| void out_half2_vh2(out float2 _56) |
| { |
| _56 = _32_colorWhite.y.xx; |
| } |
| |
| void out_half3_vh3(out float3 _65) |
| { |
| _65 = _32_colorWhite.z.xxx; |
| } |
| |
| void out_half4_vh4(out float4 _73) |
| { |
| _73 = _32_colorWhite.w.xxxx; |
| } |
| |
| void out_half2x2_vh22(out float2x2 _82) |
| { |
| _82 = float2x2(float2(_32_colorWhite.x, 0.0f), float2(0.0f, _32_colorWhite.x)); |
| } |
| |
| void out_half3x3_vh33(out float3x3 _93) |
| { |
| _93 = float3x3(float3(_32_colorWhite.y, 0.0f, 0.0f), float3(0.0f, _32_colorWhite.y, 0.0f), float3(0.0f, 0.0f, _32_colorWhite.y)); |
| } |
| |
| void out_half4x4_vh44(out float4x4 _105) |
| { |
| _105 = float4x4(float4(_32_colorWhite.z, 0.0f, 0.0f, 0.0f), float4(0.0f, _32_colorWhite.z, 0.0f, 0.0f), float4(0.0f, 0.0f, _32_colorWhite.z, 0.0f), float4(0.0f, 0.0f, 0.0f, _32_colorWhite.z)); |
| } |
| |
| void out_int_vi(out int _117) |
| { |
| _117 = int(_32_colorWhite.x); |
| } |
| |
| void out_int2_vi2(out int2 _126) |
| { |
| _126 = int(_32_colorWhite.y).xx; |
| } |
| |
| void out_int3_vi3(out int3 _136) |
| { |
| _136 = int(_32_colorWhite.z).xxx; |
| } |
| |
| void out_int4_vi4(out int4 _146) |
| { |
| _146 = int(_32_colorWhite.w).xxxx; |
| } |
| |
| void out_float_vf(out float _153) |
| { |
| _153 = _32_colorWhite.x; |
| } |
| |
| void out_float2_vf2(out float2 _158) |
| { |
| _158 = _32_colorWhite.y.xx; |
| } |
| |
| void out_float3_vf3(out float3 _164) |
| { |
| _164 = _32_colorWhite.z.xxx; |
| } |
| |
| void out_float4_vf4(out float4 _170) |
| { |
| _170 = _32_colorWhite.w.xxxx; |
| } |
| |
| void out_float2x2_vf22(out float2x2 _176) |
| { |
| _176 = float2x2(float2(_32_colorWhite.x, 0.0f), float2(0.0f, _32_colorWhite.x)); |
| } |
| |
| void out_float3x3_vf33(out float3x3 _184) |
| { |
| _184 = float3x3(float3(_32_colorWhite.y, 0.0f, 0.0f), float3(0.0f, _32_colorWhite.y, 0.0f), float3(0.0f, 0.0f, _32_colorWhite.y)); |
| } |
| |
| void out_float4x4_vf44(out float4x4 _193) |
| { |
| _193 = float4x4(float4(_32_colorWhite.z, 0.0f, 0.0f, 0.0f), float4(0.0f, _32_colorWhite.z, 0.0f, 0.0f), float4(0.0f, 0.0f, _32_colorWhite.z, 0.0f), float4(0.0f, 0.0f, 0.0f, _32_colorWhite.z)); |
| } |
| |
| void out_bool_vb(out bool _205) |
| { |
| _205 = _32_colorWhite.x != 0.0f; |
| } |
| |
| void out_bool2_vb2(out bool2 _214) |
| { |
| _214 = (_32_colorWhite.y != 0.0f).xx; |
| } |
| |
| void out_bool3_vb3(out bool3 _224) |
| { |
| _224 = (_32_colorWhite.z != 0.0f).xxx; |
| } |
| |
| void out_bool4_vb4(out bool4 _234) |
| { |
| _234 = (_32_colorWhite.w != 0.0f).xxxx; |
| } |
| |
| float4 main(float2 _242) |
| { |
| float _245 = 0.0f; |
| out_half_vh(_245); |
| float h = _245; |
| float2 _249 = 0.0f.xx; |
| out_half2_vh2(_249); |
| float2 h2 = _249; |
| float3 _253 = 0.0f.xxx; |
| out_half3_vh3(_253); |
| float3 h3 = _253; |
| float4 _257 = 0.0f.xxxx; |
| out_half4_vh4(_257); |
| float4 h4 = _257; |
| float _262 = 0.0f; |
| out_half_vh(_262); |
| h3.y = _262; |
| float2 _265 = 0.0f.xx; |
| out_half2_vh2(_265); |
| h3 = float3(_265.x, h3.y, _265.y); |
| float4 _270 = 0.0f.xxxx; |
| out_half4_vh4(_270); |
| h4 = float4(_270.z, _270.w, _270.x, _270.y); |
| float2x2 _276 = float2x2(0.0f.xx, 0.0f.xx); |
| out_half2x2_vh22(_276); |
| float2x2 h2x2 = _276; |
| float3x3 _280 = float3x3(0.0f.xxx, 0.0f.xxx, 0.0f.xxx); |
| out_half3x3_vh33(_280); |
| float3x3 h3x3 = _280; |
| float4x4 _284 = float4x4(0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx); |
| out_half4x4_vh44(_284); |
| float4x4 h4x4 = _284; |
| float3 _288 = 0.0f.xxx; |
| out_half3_vh3(_288); |
| h3x3[1] = _288; |
| float _294 = 0.0f; |
| out_half_vh(_294); |
| h4x4[3].w = _294; |
| float _300 = 0.0f; |
| out_half_vh(_300); |
| h2x2[0].x = _300; |
| int _304 = 0; |
| out_int_vi(_304); |
| int i = _304; |
| int2 _308 = int2(0, 0); |
| out_int2_vi2(_308); |
| int2 i2 = _308; |
| int3 _312 = int3(0, 0, 0); |
| out_int3_vi3(_312); |
| int3 i3 = _312; |
| int4 _316 = int4(0, 0, 0, 0); |
| out_int4_vi4(_316); |
| int4 i4 = _316; |
| int3 _319 = int3(0, 0, 0); |
| out_int3_vi3(_319); |
| i4 = int4(_319.x, _319.y, _319.z, i4.w); |
| int _325 = 0; |
| out_int_vi(_325); |
| i2.y = _325; |
| float _329 = 0.0f; |
| out_float_vf(_329); |
| float f = _329; |
| float2 _333 = 0.0f.xx; |
| out_float2_vf2(_333); |
| float2 f2 = _333; |
| float3 _337 = 0.0f.xxx; |
| out_float3_vf3(_337); |
| float3 f3 = _337; |
| float4 _341 = 0.0f.xxxx; |
| out_float4_vf4(_341); |
| float4 f4 = _341; |
| float2 _344 = 0.0f.xx; |
| out_float2_vf2(_344); |
| f3 = float3(_344.x, _344.y, f3.z); |
| float _350 = 0.0f; |
| out_float_vf(_350); |
| f2.x = _350; |
| float2x2 _354 = float2x2(0.0f.xx, 0.0f.xx); |
| out_float2x2_vf22(_354); |
| float2x2 f2x2 = _354; |
| float3x3 _358 = float3x3(0.0f.xxx, 0.0f.xxx, 0.0f.xxx); |
| out_float3x3_vf33(_358); |
| float3x3 f3x3 = _358; |
| float4x4 _362 = float4x4(0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx); |
| out_float4x4_vf44(_362); |
| float4x4 f4x4 = _362; |
| float _367 = 0.0f; |
| out_float_vf(_367); |
| f2x2[0].x = _367; |
| bool _371 = false; |
| out_bool_vb(_371); |
| bool b = _371; |
| bool2 _375 = bool2(false, false); |
| out_bool2_vb2(_375); |
| bool2 b2 = _375; |
| bool3 _379 = bool3(false, false, false); |
| out_bool3_vb3(_379); |
| bool3 b3 = _379; |
| bool4 _383 = bool4(false, false, false, false); |
| out_bool4_vb4(_383); |
| bool4 b4 = _383; |
| bool2 _386 = bool2(false, false); |
| out_bool2_vb2(_386); |
| b4 = bool4(_386.x, b4.y, b4.z, _386.y); |
| bool _392 = false; |
| out_bool_vb(_392); |
| b3.z = _392; |
| bool ok = true; |
| bool _424 = false; |
| if (true) |
| { |
| _424 = 1.0f == ((((((h * h2.x) * h3.x) * h4.x) * h2x2[0].x) * h3x3[0].x) * h4x4[0].x); |
| } |
| else |
| { |
| _424 = false; |
| } |
| ok = _424; |
| bool _450 = false; |
| if (_424) |
| { |
| _450 = 1.0f == ((((((f * f2.x) * f3.x) * f4.x) * f2x2[0].x) * f3x3[0].x) * f4x4[0].x); |
| } |
| else |
| { |
| _450 = false; |
| } |
| ok = _450; |
| bool _464 = false; |
| if (_450) |
| { |
| _464 = 1 == (((i * i2.x) * i3.x) * i4.x); |
| } |
| else |
| { |
| _464 = false; |
| } |
| ok = _464; |
| bool _483 = false; |
| if (_464) |
| { |
| bool _472 = false; |
| if (b) |
| { |
| _472 = b2.x; |
| } |
| else |
| { |
| _472 = false; |
| } |
| bool _477 = false; |
| if (_472) |
| { |
| _477 = b3.x; |
| } |
| else |
| { |
| _477 = false; |
| } |
| bool _482 = false; |
| if (_477) |
| { |
| _482 = b4.x; |
| } |
| else |
| { |
| _482 = false; |
| } |
| _483 = _482; |
| } |
| else |
| { |
| _483 = false; |
| } |
| ok = _483; |
| float4 _484 = 0.0f.xxxx; |
| if (_483) |
| { |
| _484 = _32_colorGreen; |
| } |
| else |
| { |
| _484 = _32_colorRed; |
| } |
| return _484; |
| } |
| |
| void frag_main() |
| { |
| float2 _42 = 0.0f.xx; |
| sk_FragColor = main(_42); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |