| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| |
| half4 half4_from_half2x2(half2x2 x) { |
| return half4(x[0].xy, x[1].xy); |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| half2x2 x = half2x2(half2(0.0h, 1.0h), half2(2.0h, 3.0h)); |
| float2 y = float2(half4_from_half2x2(x).xy); |
| _out.sk_FragColor = half4(float4(y, 0.0, 1.0)); |
| return _out; |
| } |