| #include <metal_stdlib> | |
| #include <simd/simd.h> | |
| using namespace metal; | |
| struct Inputs { | |
| }; | |
| struct Outputs { | |
| half4 sk_FragColor [[color(0)]]; | |
| }; | |
| struct T { | |
| int x; | |
| }; | |
| struct Globals { | |
| constant T* _anonInterface0; | |
| }; | |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant T& _anonInterface0 [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { | |
| Globals _globals{&_anonInterface0}; | |
| (void)_globals; | |
| Outputs _out; | |
| (void)_out; | |
| return _out; | |
| } |